# diwi/PixelFlow

A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...

Repository: https://github.com/diwi/PixelFlow
Canonical: https://ross.abutalabs.com/products/pixelflow
Homepage: https://diwi.github.io/PixelFlow
Language: Java
License: MIT
License Family: permissive
Topics: glsl, fluid-simulation, cloth-simulation, skylight, processing-ide, softbody-dynamics, postprocessing, opengl, filters, antialiasing
Last push: 2018-01-10T18:06:29+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3649, "days_push": 3157, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1284, forks 132 (observed 2026-08-28T04:04:14.559800+00:00)

## What it is
PixelFlow is a Processing/Java library for high-performance GPU computing via GLSL shaders. It provides fluid simulation, flow-field particle systems, softbody dynamics, a realtime Skylight renderer, extensive postprocessing filters, and antialiasing techniques.

## Use cases
- simulate real-time fluids in Processing sketches
- create GPU-accelerated particle systems with flow fields
- run cloth and softbody physics simulations
- apply postprocessing filters like bloom, blur, and optical flow
- render scenes with ambient occlusion and soft shadows
- run Shadertoy shaders inside Processing

## When to choose
- you use the Processing IDE and need GPU-accelerated simulations or visual effects
- you want fluid, particle, or cloth simulation in Java with GLSL performance
- you need a broad set of image-processing and postprocessing shaders in one library

## When to avoid
- you are not working in Processing/Java
- you need a maintained library with recent releases (last release was 2018)
- you need CPU-only simulation or headless server-side rendering

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, simulation, image-processing, gpu-computing
- domain: graphics, simulation, computer-vision
- platform: jvm, cross-platform
- tags: processing, glsl, fluid-simulation, particle-systems, softbody-dynamics, optical-flow, postprocessing, antialiasing, shadertoy, opengl, physics, game-development, creative-coding, desktop, gpu

## Member repositories
- diwi/PixelFlow (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:14.559800+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:56:43.724537+00:00, confidence not recorded.
  - readme: https://github.com/diwi/PixelFlow (fetched 2026-08-28T04:04:14.559800+00:00, sha 485062b59974)
  - homepage: https://diwi.github.io/PixelFlow (fetched 2026-08-29T12:12:24.541060+00:00, sha 599eaf2af8c0)
- Data as of 2026-08-30T08:39:29.467469+00:00.
