faiface/pixel
A hand-crafted 2D game library in Go observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3574
- days_rel: n/a
- days_push: 832
- n_releases_24m: 0
Adoption not part of the score
4526 stars · 241 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Pixel is a hand-crafted 2D game library for Go providing windowing, sprite drawing, batching, shape rendering, text, input handling, and custom fragment shaders. The repository is archived and no longer under active development; development has migrated to the gopxl/pixel fork (Pixel2).
Use cases
- build a 2D game in Go
- draw sprites and shapes with a Go game library
- make a 2D platformer in Go
- render 2D graphics with custom shaders in Go
- handle keyboard and mouse input for a Go game
- learn 2D game programming in Go
When to choose
- you need a simple, well-documented 2D game library in Go
- you are maintaining an existing project already built on Pixel
- you want a lightweight alternative to full game engines for 2D Go projects
When to avoid
- you are starting a new project - use the actively maintained gopxl/pixel (Pixel2) fork instead
- you need 3D rendering or a full engine with editor and asset pipeline
- you need long-term support, bug fixes, or community patches
Facets
library · maturity abandoned
graphics game-engine graphics cross-platform cross-platform go 2d-games gamedev sprites opengl archived game-development desktop
1 source
- readme: https://github.com/faiface/pixel · fetched 2026-08-28 · d894047cbf67
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| faiface/pixel | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem