# node-pinus/pinus

A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript.  一个TypeScript写的node.js分布式游戏/应用服务器框架（原型基于pomelo）。

Repository: https://github.com/node-pinus/pinus
Canonical: https://ross.abutalabs.com/products/pinus
Homepage: https://pinus.io
Language: JavaScript
License: MIT
License Family: permissive
Topics: game-server, typescript, nodejs
Last push: 2026-07-17T07:59:06+00:00

## Health v2 (maintenance only)
Score: 74/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 93, release rhythm 35, longevity 100
- inputs: {"age_days": 3174, "days_push": 47, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1929, forks 391 (observed 2026-08-28T04:05:55.921808+00:00)

## What it is
Pinus is a fast, scalable, distributed game server framework for Node.js written in TypeScript, based on the Pomelo architecture with callbacks converted to Promises. It provides a multi-process distributed architecture, RPC, client libraries for many platforms, and tooling for building multiplayer games and real-time applications.

## Use cases
- build a multiplayer game backend for web or mobile
- create a distributed real-time chat or message push server
- scale a game server horizontally across multiple processes
- migrate a pomelo project to TypeScript with promise-based APIs
- build an MMO RPG demo server with websocket clients
- develop a real-time application server with broadcast and request-response messaging

## When to choose
- you need a battle-tested distributed game server framework on Node.js
- you want TypeScript with promise-based APIs and pomelo protocol compatibility
- you are building multiplayer games or real-time apps needing horizontal scaling
- you need multi-client support including JavaScript, Android, iOS, and Cocos2d-x

## When to avoid
- you are building a simple REST API or traditional web application
- your team has no experience with pomelo-style multi-process architectures
- you need a framework with a large active ecosystem beyond the original pomelo community
- you require non-websocket transport protocols out of the box

## Facets
- artifact type: framework
- maturity: active
- function: web-framework, websocket, rpc, middleware, plugin-system, cli
- domain: backend, microservices, web-development
- platform: cross-platform, windows
- tags: game-server, typescript, pomelo, multiplayer, realtime, distributed-architecture, game-development, real-time, nodejs, macos, linux

## Member repositories
- node-pinus/pinus (main) score 74

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:55.921808+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:09:03.139320+00:00, confidence not recorded.
  - readme: https://github.com/node-pinus/pinus (fetched 2026-08-28T04:05:55.921808+00:00, sha 29cf16c3767d)
  - homepage: https://pinus.io (fetched 2026-08-29T10:48:48.303614+00:00, sha a503843a829e)
  - site_page: https://pinus.io/zh-cn/quickstart.html (fetched 2026-08-29T10:48:48.306049+00:00, sha 36761c19657c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
