# ramokz/phantom-camera

A Camera addon for Godot 4. Inspired by Cinemachine.

Repository: https://github.com/ramokz/phantom-camera
Canonical: https://ross.abutalabs.com/products/phantom-camera
Homepage: https://phantom-camera.dev
Language: GDScript
License: MIT
License Family: permissive
Topics: camera, godot, addon, plugin, game-development, godotengine, csharp
Last push: 2026-08-20T20:33:24+00:00

## Health v2 (maintenance only)
Score: 97/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 93, longevity 100
- inputs: {"age_days": 1404, "days_push": 13, "days_rel": 45, "gap_med": 11, "n_releases_24m": 22}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3520, forks 133 (observed 2026-08-28T04:08:07.943207+00:00)

## What it is
Phantom Camera is a Godot 4 addon/plugin that simplifies common Camera2D and Camera3D behaviors, heavily inspired by Unity's Cinemachine. It provides nodes for following targets, looking at nodes, priority-based camera switching, and tweened transitions between camera positions.

## Use cases
- smoothly follow a player character with a camera in Godot
- switch between multiple camera angles with priority in a game
- create cinematic camera transitions in Godot 4
- keep multiple targets in view with a dynamic camera
- add damped camera movement to a 2D or 3D Godot game
- find a Cinemachine alternative for Godot

## When to choose
- you're building a Godot 4 game and want out-of-the-box camera behaviors like follow, look-at, and framing
- you want Cinemachine-style camera logic without writing it yourself
- you need both 2D and 3D camera support with tweened transitions

## When to avoid
- you're using Godot 3, which is not supported
- you need a fully stable API - the addon is still in early stages and features may break or change
- you need camera features not yet on the addon's roadmap

## Facets
- artifact type: plugin
- maturity: active
- function: game-engine, animation, graphics
- domain: cross-platform
- platform: game-engine, cross-platform
- tags: godot, godot-4, camera, cinemachine-inspired, gdscript, csharp-wrapper, 2d, 3d, game-development

## Member repositories
- ramokz/phantom-camera (main) score 97

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:07.943207+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:35:32.520095+00:00, confidence not recorded.
  - readme: https://github.com/ramokz/phantom-camera (fetched 2026-08-28T04:08:07.943207+00:00, sha 5d066e4ff6c7)
  - homepage: https://phantom-camera.dev (fetched 2026-08-29T09:29:18.690761+00:00, sha 9a1838d7af6f)
  - site_page: https://phantom-camera.dev/overview/what-is-this (fetched 2026-08-29T09:29:18.699647+00:00, sha 982120b16f9d)
  - site_page: https://phantom-camera.dev/support/faq (fetched 2026-08-29T09:29:18.701401+00:00, sha 4f4348c883cd)
- Data as of 2026-08-30T08:39:29.467469+00:00.
