# eduard-permyakov/permafrost-engine

An OpenGL RTS game engine written in C

Repository: https://github.com/eduard-permyakov/permafrost-engine
Canonical: https://ross.abutalabs.com/products/permafrost-engine
Language: C
License: GPL-3.0
License Family: copyleft
Topics: opengl, rendering-3d-graphics, game-engine-3d, game-engine, c, python, rts, rts-engine, real-time-strategy
Last push: 2026-08-26T21:07:34+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 35, longevity 100
- inputs: {"age_days": 3168, "days_push": 7, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2761, forks 120 (observed 2026-08-28T04:07:18.480675+00:00)

## What it is
Permafrost Engine is an OpenGL 3.3 real-time strategy game engine written in C, inspired by classic RTS games. It provides rendering, skeletal animation, terrain, pathfinding, and a Python 2.7 scripting interface with an embedded console.

## Use cases
- build a real-time strategy game in C
- engine with flow field pathfinding for large unit counts
- OpenGL 3.3 rendering engine with skeletal animation
- script game logic in Python
- RTS-style camera and formation-based unit movement
- render huge tile-based maps efficiently

## When to choose
- you want to build an RTS game in the style of classics like Age of Empires
- you need hierarchical flow field pathfinding and collision avoidance for many units
- you prefer a C codebase with Python scripting
- you want a built-in map/scene editor and UI framework

## When to avoid
- you need a general-purpose engine for genres other than RTS
- you want modern high-level tooling like Unity or Godot
- you require Python 3 scripting rather than Python 2.7
- you need cross-platform console or mobile targets

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, simulation, gui, plugin-system
- domain: graphics, simulation
- platform: cpp, c, python, cross-platform
- tags: opengl, rts, real-time-strategy, pathfinding, skeletal-animation, python-scripting, nuklear, game-development, desktop

## Member repositories
- eduard-permyakov/permafrost-engine (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:18.480675+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T08:18:44.173715+00:00, confidence not recorded.
  - readme: https://github.com/eduard-permyakov/permafrost-engine (fetched 2026-08-28T04:07:18.480675+00:00, sha d005b8c232f3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
