# matrixcascade/PainterEngine

PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C

Repository: https://github.com/matrixcascade/PainterEngine
Canonical: https://ross.abutalabs.com/products/painterengine
Language: C
License: MIT
License Family: permissive
Last push: 2026-05-26T14:27:25+00:00

## Health v2 (maintenance only)
Score: 70/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 84, release rhythm 35, longevity 100
- inputs: {"age_days": 2647, "days_push": 99, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3312, forks 353 (observed 2026-08-28T04:07:56.011878+00:00)

## What it is
PainterEngine is a cross-platform application/game engine written in C with a built-in software renderer, portable to any platform supporting C including bare-metal embedded systems. It bundles component-based graphics, audio, DSP, cryptography, data structures, and neural network modules, and offers one-click multi-platform builds via PainterEngine Make.

## Use cases
- build a 2D game in pure C
- create a graphical interactive app that runs on Windows, Linux, Android, and WebAssembly
- render graphics on embedded devices without a GPU or OS
- learn graphics, DSP, and engine internals through a readable C codebase
- compile one C project to multiple platforms without changing source
- build small GUI micro-apps with a simple component system

## When to choose
- you want a dependency-light, portable C engine including bare-metal targets
- you need a software renderer with no GPU requirement
- you are a C beginner wanting a gentle engine API
- you want an educational codebase covering graphics, DSP, and VM internals

## When to avoid
- you need high-performance 3D rendering with hardware acceleration
- you require a large ecosystem of third-party plugins and assets
- your project is better served by mature engines like Unity or Godot
- you need advanced networking or multiplayer features out of the box

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, gui, audio-processing, machine-learning, cryptography, simulation
- domain: graphics, cross-platform, embedded-systems, developer-tools, education
- platform: windows, wasm, cross-platform, embedded, cpp, c
- tags: software-renderer, c-language, portable, component-based, signal-processing, virtual-machine, bare-metal, learning-project, game-development, linux, android, ios

## Member repositories
- matrixcascade/PainterEngine (main) score 70

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:56.011878+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:42:23.948132+00:00, confidence not recorded.
  - readme: https://github.com/matrixcascade/PainterEngine (fetched 2026-08-28T04:07:56.011878+00:00, sha 891af7e722fc)
- Data as of 2026-08-30T08:39:29.467469+00:00.
