# Overload-Technologies/Overload

3D game engine with lua scripting

Repository: https://github.com/Overload-Technologies/Overload
Canonical: https://ross.abutalabs.com/products/overload
Homepage: https://overloadengine.org/
Language: C++
License: MIT
License Family: permissive
Topics: game-engine, 3d-graphics, rendering-engine, gamedev, cpp, imgui, game-editor, lua, opengl, c-plus-plus, windows, graphics, physically-based-rendering, 3d-engine, graphics-engine, linux
Last push: 2026-08-25T14:05:57+00:00

## Health v2 (maintenance only)
Score: 91/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 75, longevity 100
- inputs: {"age_days": 2638, "days_push": 8, "days_rel": 8, "gap_med": 96, "n_releases_24m": 6}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2466, forks 288 (observed 2026-08-28T04:06:53.674691+00:00)

## What it is
Overload is a free, open-source 3D game engine written in modern C++20 with Lua as its scripting language. It ships with an editor and rendering engine, emphasizing ease of use, simplicity, and community-driven development under the MIT license.

## Use cases
- build a 3d game with lua scripting
- open-source alternative to unity or godot
- learn how a game engine works in c++
- create games with physically-based rendering
- use a lightweight 3d game editor
- make commercial games with no licensing fee

## When to choose
- you want a free, MIT-licensed 3D engine with no licensing fees
- you prefer Lua scripting over C# or GDScript
- you want a minimalistic, easy-to-learn engine inspired by commercial tools
- you want readable, documented C++ source code to study or extend

## When to avoid
- you need production-grade tooling and ecosystem maturity of Unity, Unreal, or Godot
- you need console or mobile deployment support
- you require Vulkan or DirectX rendering rather than OpenGL
- you need a large asset store and community marketplace

## Facets
- artifact type: application
- maturity: active
- function: game-engine, graphics, gui, interpreter
- domain: graphics, cross-platform
- platform: windows, cpp, lua
- tags: 3d-graphics, lua-scripting, opengl, physically-based-rendering, imgui, game-editor, c-plus-plus, game-development, linux, desktop

## Member repositories
- Overload-Technologies/Overload (main) score 91

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:53.674691+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:29:13.183453+00:00, confidence not recorded.
  - readme: https://github.com/Overload-Technologies/Overload (fetched 2026-08-28T04:06:53.674691+00:00, sha 9c938d169b5c)
  - homepage: https://overloadengine.org/ (fetched 2026-08-29T10:10:42.088798+00:00, sha 1ead492198ee)
- Data as of 2026-08-30T08:39:29.467469+00:00.
