# orx/orx

ORX: Data-Driven Game Engine

Repository: https://github.com/orx/orx
Canonical: https://ross.abutalabs.com/products/orx
Homepage: https://orx-project.org
Language: C
License: Zlib
License Family: permissive
Topics: game-2d, game-dev, game-development, game-engine, gamedev
Last push: 2026-08-19T20:51:38+00:00

## Health v2 (maintenance only)
Score: 81/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 49, longevity 100
- inputs: {"age_days": 4056, "days_push": 14, "days_rel": 128, "gap_med": 334, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1764, forks 123 (observed 2026-08-28T04:05:33.016465+00:00)

## What it is
Orx is a portable, data-driven 2D/2.5D game engine written in C with C/C++ APIs. It emphasizes configuration-driven object creation, rendering, physics, audio, animation, and input across desktop, mobile, and web platforms.

## Use cases
- build a 2D game in C or C++
- create sprites and scenes from config files without recompiling
- make a cross-platform game for desktop, mobile, and HTML5
- prototype game mechanics with data-driven object templating
- add rigid body physics and joints to a 2D game
- implement multi-language support for game assets
- write custom shaders and multi-pass render pipelines

## When to choose
- you want a lightweight, permissively licensed (zlib) 2D engine in C/C++
- you prefer data-driven configuration over code-heavy scene setup
- you need one codebase targeting Windows, Linux, macOS, Android, iOS, and web
- you want fine control over rendering passes, cameras, and audio

## When to avoid
- you need a full 3D engine or high-level visual editor like Unity or Godot
- you prefer scripting languages like Lua, GDScript, or C#
- you want a large asset marketplace and community ecosystem
- your project depends on modern C++ engine abstractions or ECS frameworks

## Facets
- artifact type: framework
- maturity: stable
- function: game-engine, graphics, audio-processing, simulation
- domain: cross-platform
- platform: windows, cpp, c, wasm
- tags: 2d-engine, data-driven, 2.5d, opengl, zlib-license, physics, animation, localization, game-development, linux, macos, android, ios

## Member repositories
- orx/orx (main) score 81

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:33.016465+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:26:41.329082+00:00, confidence not recorded.
  - readme: https://github.com/orx/orx (fetched 2026-08-28T04:05:33.016465+00:00, sha c4ded91d7124)
  - homepage: https://orx-project.org (fetched 2026-08-29T11:05:00.689469+00:00, sha cea807c2e45a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
