bombomby/optick
C++ Profiler For Games observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4246
- days_rel: n/a
- days_push: 830
- n_releases_24m: 0
Adoption not part of the score
3161 stars · 310 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Optick is a lightweight C++ profiler designed for games, offering instrumentation, context-switch tracking, sampling, and GPU counters. It integrates with engines like Unreal Engine 4 and is used by studios such as 4A Games and Larian Studios.
Use cases
- profile cpu performance of a c++ game
- instrument game engine code for frame timing
- capture gpu counters with vulkan or d3d12
- profile an unreal engine 4 project
- analyze thread context switches on windows or linux
When to choose
- you need a lightweight in-game profiler for C++ or UE4
- you want combined CPU instrumentation, sampling, and GPU counters
- you target Windows, Linux, or macOS game development
When to avoid
- you need profiling for non-game applications with rich ecosystem support
- you require console (PS4/Xbox) profiling without certified developer access
- you want a maintained general-purpose profiler like Tracy with active development
Facets
library · maturity maintenance
monitoring tracing benchmarking developer-tools performance developer-tools graphics windows cpp cross-platform profiler instrumentation gpu-profiling sampling unreal-engine game-performance game-development linux macos
1 source
- readme: https://github.com/bombomby/optick · fetched 2026-08-28 · 4b073cde0c77
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| bombomby/optick | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem