# openscenegraph/OpenSceneGraph

OpenSceneGraph git repository

Repository: https://github.com/openscenegraph/OpenSceneGraph
Canonical: https://ross.abutalabs.com/products/openscenegraph
Homepage: http://www.openscenegraph.org
Language: C++
License: NOASSERTION
License Family: other
Topics: openscenegraph, osg, cmake, scenegraph, c-plus-plus, opengl, opengl-es
Last push: 2024-08-09T02:46:32+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 6029, "days_push": 754, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3608, forks 1493 (observed 2026-08-28T04:08:11.587547+00:00)

## What it is
OpenSceneGraph is an open-source high-performance 3D graphics toolkit written in Standard C++ and OpenGL, providing a robust scene graph technology. It is widely used in visual simulation, games, virtual reality, and scientific visualization, though new projects are directed to its successor, VulkanSceneGraph.

## Use cases
- render 3D scenes with a scene graph in C++
- build visual simulation applications
- create virtual reality or training simulators
- scientific visualization of 3D models
- load and render 3D model formats in a game or tool
- cross-platform OpenGL rendering engine for desktop apps

## When to choose
- you need a mature, battle-tested OpenGL scene graph in C++
- you maintain or extend an existing OSG-based application
- you need broad platform support including older Unix systems
- you target OpenGL rather than Vulkan

## When to avoid
- you are starting a new project - VulkanSceneGraph is the recommended successor
- you need modern Vulkan features or latest GPU capabilities
- you want a high-level game engine rather than a graphics toolkit

## Facets
- artifact type: library
- maturity: maintenance
- function: graphics, game-engine, simulation
- domain: graphics, simulation, cross-platform
- platform: cpp, windows, cross-platform
- tags: scene-graph, opengl, 3d-graphics, visual-simulation, cmake, vcpkg, game-development, macos, linux, ios

## Member repositories
- openscenegraph/OpenSceneGraph (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:11.587547+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:33:41.265654+00:00, confidence not recorded.
  - readme: https://github.com/openscenegraph/OpenSceneGraph (fetched 2026-08-28T04:08:11.587547+00:00, sha 6aee598b702b)
  - homepage: http://www.openscenegraph.org (fetched 2026-08-29T09:26:55.207229+00:00, sha 504c67b86b5b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
