# MUnique/OpenMU

This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".

Repository: https://github.com/MUnique/OpenMU
Canonical: https://ross.abutalabs.com/products/openmu
Homepage: https://munique.net
Language: C#
License: MIT
License Family: permissive
Topics: mmorpg, mmorpg-server, muonline, mu, server-emulator, mu-online, games, hacktoberfest
Last push: 2026-09-02T19:50:03+00:00

## Health v2 (maintenance only)
Score: 75/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 100, release rhythm 28, longevity 100
- inputs: {"age_days": 3630, "days_push": 0, "days_rel": 647, "gap_med": 48, "n_releases_24m": 2}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1150, forks 590 (observed 2026-09-03T02:15:06.544829+00:00)

## What it is
OpenMU is an open-source, from-scratch C#/.NET server implementation (emulator) for the MMORPG MU Online, focusing on Season 6 Episode 3 with an extended protocol for an open-source client. It includes an admin panel, customizable attribute system, Docker deployment, and reusable network/packet NuGet libraries.

## Use cases
- host a private MU Online game server
- run a customizable MMORPG server emulator
- self-host a game server with Docker
- understand the MU Online network protocol
- build tooling on top of MU Online packet libraries
- experiment with game server architecture patterns

## When to choose
- you want a legal, clean-room MU Online server instead of decompiled private server software
- you need an extendable, customizable game server with an admin panel and configurable gameplay
- you want to run the server easily via Docker on Windows or Linux

## When to avoid
- you need 100% identical behavior to the original Webzen server
- you want a turnkey, production-ready release - the project is still under development without a stable release
- you are not a developer and expect polished out-of-the-box hosting

## Facets
- artifact type: application
- maturity: active
- function: game-engine, networking, http-server, database, configuration-management
- domain: gaming-tools, self-hosted
- platform: windows, cross-platform, self-hosted
- tags: mmorpg-server, mu-online, server-emulator, game-server, blazor, entity-framework-core, dapr, protocol-implementation, game-development, linux, docker

## Member repositories
- MUnique/OpenMU (main) score 75

## Provenance
- Observed fields: from GitHub, fetched 2026-09-03T02:15:06.544829+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:34:25.850658+00:00, confidence not recorded.
  - readme: https://github.com/MUnique/OpenMU (fetched 2026-09-03T02:15:06.544829+00:00, sha ee5395d1a105)
  - homepage: https://munique.net (fetched 2026-08-29T12:39:45.666713+00:00, sha 92403ebad6ed)
  - site_page: https://munique.net/about (fetched 2026-08-29T12:39:45.676581+00:00, sha cbc709de491a)
  - site_page: https://openmu-docs.munique.net/ (fetched 2026-08-29T12:39:45.678712+00:00, sha fb14d4b8599a)
  - site_page: https://munique.net/about-game-server-architecture-patterns (fetched 2026-08-29T12:39:45.685363+00:00, sha 51b04a6e99a5)
  - site_page: https://munique.net/a-net-library-inside-the-game-client (fetched 2026-08-29T12:39:45.680839+00:00, sha ae0d5b88e2f4)
  - site_page: https://munique.net/react-redux-relationship (fetched 2026-08-29T12:39:45.683217+00:00, sha 8a380e36adf6)
  - site_page: https://munique.net/loading-complex-data-with-postgresql-json-functions (fetched 2026-08-29T12:39:45.687275+00:00, sha a4bd345094fa)
  - site_page: https://munique.net/there-it-is (fetched 2026-08-29T12:39:45.689294+00:00, sha 0f69ddb91d38)
- Data as of 2026-08-30T08:39:29.467469+00:00.
