# Julian-adv/OpenMMO

Repository: https://github.com/Julian-adv/OpenMMO
Canonical: https://ross.abutalabs.com/products/openmmo
Language: Rust
License: NOASSERTION
License Family: other
Last push: 2026-08-26T18:32:59+00:00

## Health v2 (maintenance only)
Score: 85/100 (v2, computed 2026-09-03T02:39:23.370411+00:00)
- activity 99, release rhythm 99, longevity 27
- inputs: {"age_days": 389, "days_push": 7, "days_rel": 7, "gap_med": 0, "n_releases_24m": 36}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1740, forks 248 (observed 2026-08-28T04:05:30.157862+00:00)

## What it is
An open-source MMORPG written in Rust where AI agents and human players connect through the same WebSocket protocol with no privileged API for either. It features a procedurally generated 32 km world, real-time multiplayer, 3D quarter-view rendering with Three.js, housing, and day/night cycles.

## Use cases
- host a browser-based MMORPG server
- let AI agents play alongside humans in a game world
- experiment with agent-human parity in multiplayer games
- build on a procedural open-world game codebase
- test game agents through the same protocol as human players

## When to choose
- you want an MMO where bots and humans are indistinguishable to the server
- you need a Rust multiplayer game server with WebSocket sync
- you want a procedurally generated 3D world to experiment with
- you're researching AI agents in shared virtual worlds

## When to avoid
- you need a production-grade, commercially supported MMO platform
- you require polished assets and content pipelines
- you want a single-player offline game
- you need a well-documented, team-maintained codebase (solo-developed, custom license)

## Facets
- artifact type: application
- maturity: active
- function: websocket, game-engine, simulation, agent-framework, chatbot
- domain: artificial-intelligence, web-development, simulation
- platform: rust, cross-platform, browser
- tags: mmorpg, multiplayer, procedural-generation, threejs, ai-agents-as-players, open-world, housing, day-night-cycle, game-development, ai-agents, web-server

## Member repositories
- Julian-adv/OpenMMO (main) score 85

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:30.157862+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:30:04.298303+00:00, confidence not recorded.
  - readme: https://github.com/Julian-adv/OpenMMO (fetched 2026-08-28T04:05:30.157862+00:00, sha 9fd4a125e0c4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
