# dgreenheck/OpenFracture

Open source mesh slicing/fracturing utility for Unity

Repository: https://github.com/dgreenheck/OpenFracture
Canonical: https://ross.abutalabs.com/products/openfracture
Language: C#
License: MIT
License Family: permissive
Last push: 2024-07-17T12:15:44+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 1716, "days_push": 777, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1135, forks 182 (observed 2026-08-28T04:03:43.282143+00:00)

## What it is
OpenFracture is an open-source Unity package for procedurally fracturing and slicing 3D meshes at runtime or in the editor. It supports convex and non-convex closed geometry, UV remapping, custom interior materials, and recursive fragmentation.

## Use cases
- fracture meshes into pieces when objects are destroyed in Unity
- slice 3D models at runtime like cutting fruit in a game
- pre-fracture destructible props in the Unity editor
- shatter glass or walls into fragments on collision
- cut meshes with holes or non-convex geometry
- recursively break fragments into smaller pieces

## When to choose
- you need runtime or editor-time mesh destruction in a Unity project
- your meshes are closed and non-self-intersecting, including non-convex shapes
- you want tunable fragment counts and UV-preserving cuts without paid assets

## When to avoid
- you work outside Unity or need a standalone mesh-processing tool
- you need GPU-accelerated or multi-threaded high-performance fracturing
- your source meshes are open or self-intersecting geometry

## Facets
- artifact type: library
- maturity: stable
- function: graphics, simulation, game-engine
- domain: graphics, simulation
- platform: game-engine, cross-platform
- tags: unity, mesh-slicing, mesh-fracturing, destructible-geometry, csharp, game-development

## Member repositories
- dgreenheck/OpenFracture (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:43.282143+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:36:47.008399+00:00, confidence not recorded.
  - readme: https://github.com/dgreenheck/OpenFracture (fetched 2026-08-28T04:03:43.282143+00:00, sha 51ac0c5a5536)
- Data as of 2026-08-30T08:39:29.467469+00:00.
