# openfl/openfl

An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.

Repository: https://github.com/openfl/openfl
Canonical: https://ross.abutalabs.com/products/openfl
Homepage: https://www.openfl.org
Language: Haxe
License: MIT
License Family: permissive
Topics: adobe-air, adobe-flash, cross-platform, flash, frontend, game-development, gamedev, hashlink, haxe, multi-platform, neko, openfl, front-end, lime
Last push: 2026-08-24T18:46:08+00:00

## Health v2 (maintenance only)
Score: 89/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 71, longevity 100
- inputs: {"age_days": 4915, "days_push": 9, "days_rel": 112, "gap_med": 84, "n_releases_24m": 6}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2152, forks 505 (observed 2026-08-28T04:06:19.369254+00:00)

## What it is
OpenFL is an open-source Haxe framework implementing the classic Flash/AIR APIs for building games and creative applications. A single codebase compiles to native C++, JavaScript/WebGL, Neko, HashLink, or AIR across desktop, mobile, web, and console targets.

## Use cases
- build a cross-platform 2d game with one codebase
- port an old flash actionscript game to html5
- make a mobile app with flash-like display list apis
- develop a game for ios android and web at once
- use haxeflixel or starling to build a game
- create gpu-accelerated web graphics with webgl
- migrate adobe air app to open source stack

## When to choose
- you know ActionScript 3 or the Flash API and want a modern open-source successor
- you need one Haxe codebase deployed to native desktop, mobile, and HTML5
- you want to build on engines like HaxeFlixel, HaxePunk, Starling, or Away3D

## When to avoid
- you need a mainstream ecosystem with large hiring pools like Unity or Godot
- you want pure JavaScript/TypeScript web development without Haxe
- your project needs cutting-edge 3D rendering beyond the Stage 3D pipeline

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics, animation, audio-processing, ui-components, gui
- domain: cross-platform, web-development, frontend, graphics
- platform: cross-platform, windows, browser, cpp, wasm
- tags: haxe, flash-api, adobe-air, lime, html5, webgl, stage3d, hashlink, neko, 2d-graphics, 3d-graphics, gamedev, game-development, macos, linux, android, ios

## Member repositories
- openfl/openfl (main) score 89

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:19.369254+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:50:55.010559+00:00, confidence not recorded.
  - readme: https://github.com/openfl/openfl (fetched 2026-08-28T04:06:19.369254+00:00, sha 6e5f64ff6aeb)
  - homepage: https://www.openfl.org (fetched 2026-08-29T10:30:45.444888+00:00, sha 95d4aba67b20)
  - site_page: https://www.openfl.org/learn/docs/getting-started (fetched 2026-08-29T10:30:45.447791+00:00, sha cdc455bc9103)
  - site_page: https://www.openfl.org/learn/features (fetched 2026-08-29T10:30:45.449697+00:00, sha 8ab0823bf675)
  - site_page: https://www.openfl.org/learn/haxelib/docs/targets (fetched 2026-08-29T10:30:45.451725+00:00, sha e7c2792e36c4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
