# TeamSirenix/odin-serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Repository: https://github.com/TeamSirenix/odin-serializer
Canonical: https://ross.abutalabs.com/products/odin-serializer
Homepage: http://www.odininspector.com
Language: C#
License: Apache-2.0
License Family: permissive
Last push: 2026-07-21T13:14:53+00:00

## Health v2 (maintenance only)
Score: 74/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 93, release rhythm 35, longevity 100
- inputs: {"age_days": 3037, "days_push": 43, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1896, forks 214 (observed 2026-08-28T04:05:51.034244+00:00)

## What it is
OdinSerializer is a fast, robust, and extensible .NET serialization library built for Unity, open-sourced from the serializer used by Odin Inspector. It supports binary and JSON formats, Unity structs, and compares favorably in performance and allocation against alternatives like JSON.NET and protobuf-net.

## Use cases
- serialize game save data in unity
- fast binary serializer for .NET
- serialize unity structs and objects
- replace binary formatter in unity
- json serialization for unity game state

## When to choose
- you need robust serialization of Unity objects and structs in a game
- you want a fast, low-allocation alternative to BinaryFormatter or Unity's built-in JSON
- you need an extensible serializer with custom formatter support

## When to avoid
- you need serialization for non-Unity .NET projects where standard libraries like JSON.NET or protobuf-net fit better
- you need a schema-based wire format for cross-language interop
- your project requires minimal dependencies and a tiny footprint

## Facets
- artifact type: library
- maturity: active
- function: serialization
- domain: developer-tools
- platform: game-engine, cross-platform
- tags: unity, binary-serialization, json-serialization, save-data, game-data, game-development, c#

## Member repositories
- TeamSirenix/odin-serializer (main) score 74

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:51.034244+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:12:49.592786+00:00, confidence not recorded.
  - readme: https://github.com/TeamSirenix/odin-serializer (fetched 2026-08-28T04:05:51.034244+00:00, sha 5139681fee1d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
