NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2828
- days_rel: n/a
- days_push: 1093
- n_releases_24m: 0
Adoption not part of the score
3587 stars · 849 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
NVIDIA PhysX SDK 4.1, a scalable multi-platform real-time physics engine for rigid body dynamics and collision detection, used in game engines like Unreal and Unity. This legacy repository is superseded by PhysX 5 under NVIDIA-Omniverse.
Use cases
- add realistic physics simulation to a game
- rigid body dynamics and collision detection engine
- physics middleware for Unreal or Unity projects
- simulate cloth, particles, and joints in real time
- cross-platform physics SDK for mobile and desktop
When to choose
- maintaining a legacy game or engine already using PhysX 4.x
- you need a battle-tested, multi-platform real-time physics engine
- your engine already integrates PhysX and you need source access
When to avoid
- starting a new project - use PhysX 5 instead
- you need an actively developed physics engine
- you need a permissively licensed library - the license is custom NVIDIA
Facets
library · maturity maintenance
simulation game-engine graphics simulation graphics windows cpp cross-platform physics-engine rigid-body-dynamics gpu-accelerated collision-detection legacy game-development linux macos android
1 source
- readme: https://github.com/NVIDIAGameWorks/PhysX · fetched 2026-08-28 · 86644eb32e66
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| NVIDIAGameWorks/PhysX | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="NVIDIAGameWorks/PhysX")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem