Ross ROSS = Recommend OSS · open-source software intelligence for agents

NVIDIAGameWorks/PhysX

NVIDIA PhysX SDK observed · 2026-08-28

github.com/NVIDIAGameWorks/PhysX · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2828
  • days_rel: n/a
  • days_push: 1093
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3587 stars · 849 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

NVIDIA PhysX SDK 4.1, a scalable multi-platform real-time physics engine for rigid body dynamics and collision detection, used in game engines like Unreal and Unity. This legacy repository is superseded by PhysX 5 under NVIDIA-Omniverse.

Use cases

  • add realistic physics simulation to a game
  • rigid body dynamics and collision detection engine
  • physics middleware for Unreal or Unity projects
  • simulate cloth, particles, and joints in real time
  • cross-platform physics SDK for mobile and desktop

When to choose

  • maintaining a legacy game or engine already using PhysX 4.x
  • you need a battle-tested, multi-platform real-time physics engine
  • your engine already integrates PhysX and you need source access

When to avoid

  • starting a new project - use PhysX 5 instead
  • you need an actively developed physics engine
  • you need a permissively licensed library - the license is custom NVIDIA

Facets

library · maturity maintenance

simulation game-engine graphics simulation graphics windows cpp cross-platform physics-engine rigid-body-dynamics gpu-accelerated collision-detection legacy game-development linux macos android

1 source

Member repositories

RepositoryRoleHealth v2
NVIDIAGameWorks/PhysXmain23

For agents

markdown · JSON · MCP: product_card(name="NVIDIAGameWorks/PhysX")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem