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nfrechette/acl

Animation Compression Library observed · 2026-08-28

github.com/nfrechette/acl · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

47/100

  • Activity 54
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3395
  • days_rel: n/a
  • days_push: 281
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1589 stars · 129 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A production-ready C++11 header-only library for compressing skeletal animation clips with high compression ratios, fast decompression, and minimal accuracy loss. It also serves as a benchmark for comparing animation compression techniques.

Use cases

  • compress animation clips in a game engine
  • reduce animation memory footprint at runtime
  • speed up animation clip sampling and pose extraction
  • benchmark animation compression algorithms
  • integrate animation compression into a custom engine

When to choose

  • you need state-of-the-art animation compression with fast decompression
  • you want a header-only C++11 library that is easy to integrate
  • accuracy and cinematographic quality must not be compromised

When to avoid

  • you need runtime animation playback/skinning rather than compression
  • your project is not C++ or does not target game/real-time workloads

Facets

library · maturity active

compression graphics game-engine graphics performance cpp cross-platform game-engine animation-compression header-only cpp11 runtime-decompression character-animation game-development algorithms

1 source

Member repositories

RepositoryRoleHealth v2
nfrechette/aclmain47

For agents

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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem