nfrechette/acl
Animation Compression Library observed · 2026-08-28
Health v2 · maintenance only
47/100
- Activity 54
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3395
- days_rel: n/a
- days_push: 281
- n_releases_24m: 0
Adoption not part of the score
1589 stars · 129 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A production-ready C++11 header-only library for compressing skeletal animation clips with high compression ratios, fast decompression, and minimal accuracy loss. It also serves as a benchmark for comparing animation compression techniques.
Use cases
- compress animation clips in a game engine
- reduce animation memory footprint at runtime
- speed up animation clip sampling and pose extraction
- benchmark animation compression algorithms
- integrate animation compression into a custom engine
When to choose
- you need state-of-the-art animation compression with fast decompression
- you want a header-only C++11 library that is easy to integrate
- accuracy and cinematographic quality must not be compromised
When to avoid
- you need runtime animation playback/skinning rather than compression
- your project is not C++ or does not target game/real-time workloads
Facets
library · maturity active
compression graphics game-engine graphics performance cpp cross-platform game-engine animation-compression header-only cpp11 runtime-decompression character-animation game-development algorithms
1 source
- readme: https://github.com/nfrechette/acl · fetched 2026-08-28 · a399496f8e55
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| nfrechette/acl | main | 47 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem