Ross ROSS = Recommend OSS · open-source software intelligence for agents

jwpttcg66/NettyGameServer

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑 observed · 2026-08-28

github.com/jwpttcg66/NettyGameServer · Java · GPL-3.0 (copyleft) observed · 2026-08-28

Health v2 · maintenance only

57/100

  • Activity 77
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3494
  • days_rel: n/a
  • days_push: 141
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1671 stars · 673 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A distributed mobile game server framework built on Netty 4.x in Java, supporting TCP, UDP, HTTP, and WebSocket connections with a custom protobuf protocol stack. It includes RPC remote calls, MyBatis-based database sharding with async MySQL persistence and Redis cache sync, gateway proxying, and an async event executor with event sharding.

Use cases

  • build a distributed backend server for a mobile game
  • implement tcp and websocket game networking with protobuf
  • shard game database writes across mysql with redis caching
  • add rpc between game server nodes
  • run async game event logic with balanced sharding
  • generate game data dictionaries from excel spreadsheets
  • set up a gateway proxy for game client connections

When to choose

  • building a multiplayer mobile game backend in Java
  • you need netty-based high-performance networking with multiple transport protocols
  • you want built-in db sharding, async persistence, and redis caching for game data

When to avoid

  • you need a turnkey game engine with rendering or client-side features
  • your stack is not JVM-based
  • you need a small single-process game server without distributed architecture

Facets

framework · maturity active

rpc http-server websocket serialization caching database middleware game-engine backend microservices networking gaming-tools jvm cross-platform self-hosted netty game-server protobuf mybatis redis mysql-sharding spring-boot mobile-game-server async-db gateway-proxy excel-to-code game-development

1 source

Member repositories

RepositoryRoleHealth v2
jwpttcg66/NettyGameServermain57

For agents

markdown · JSON · MCP: product_card(name="jwpttcg66/NettyGameServer")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem