# githubhaohao/NDK_OpenGLES_3_0

Android OpenGL ES 3.0 从入门到精通系统性学习教程 ( OpenGL ES 3.X Systematic Learning Tutorials)

Repository: https://github.com/githubhaohao/NDK_OpenGLES_3_0
Canonical: https://ross.abutalabs.com/products/ndk_opengles_3_0
Language: C++
License: Apache-2.0
License Family: permissive
Topics: opengles, ndk-opengles3, android, learn-opengles, ndk, android-opengl-es, opengl-es
Last push: 2025-10-22T15:13:38+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 48, release rhythm 35, longevity 100
- inputs: {"age_days": 2606, "days_push": 315, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3165, forks 872 (observed 2026-08-28T04:07:46.646134+00:00)

## What it is
A systematic, free open-source tutorial series for learning OpenGL ES 3.0 development on Android using the NDK, with sample code in C++ covering topics from triangle drawing to particles, skyboxes, and camera filters. The core rendering code is cross-platform C++ that can be ported to Android, iOS, Windows, and Linux.

## Use cases
- learn opengl es 3.0 on android
- android ndk opengl es tutorial
- render yuv video with opengl es
- implement camera filters with shaders on android
- learn fbo offscreen rendering
- draw 3d models with opengl es on mobile
- learn egl and transform feedback
- portable c++ opengl es code across platforms

## When to choose
- you want a structured, hands-on tutorial path for OpenGL ES 3.0 with runnable Android sample code
- you are an Android developer learning NDK-based graphics programming
- you need examples of practical rendering techniques like YUV rendering, camera preview, and particle effects

## When to avoid
- you need a production graphics engine or rendering library rather than learning material
- you target desktop-only OpenGL (not ES) or Vulkan
- you need a maintained SDK with API stability guarantees - this is a tutorial project

## Facets
- artifact type: learning-resource
- maturity: active
- function: graphics, game-engine, developer-tools
- domain: graphics, mobile-development, tutorials, cross-platform
- platform: cpp, cross-platform
- tags: opengl-es, ndk, android-ndk, gles3, shaders, rendering, tutorial-series, 3d-graphics, camera-filters, yuv-rendering, android, mobile

## Member repositories
- githubhaohao/NDK_OpenGLES_3_0 (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:46.646134+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:25:10.963939+00:00, confidence not recorded.
  - readme: https://github.com/githubhaohao/NDK_OpenGLES_3_0 (fetched 2026-08-28T04:07:46.646134+00:00, sha 782f2992a8bc)
- Data as of 2026-08-30T08:39:29.467469+00:00.
