# lonng/nano

Lightweight, facility, high performance golang based game server framework

Repository: https://github.com/lonng/nano
Canonical: https://ross.abutalabs.com/products/nano
Language: Go
License: MIT
License Family: permissive
Topics: golang, game, server, protobuf, json, tcp-server, websocket-server, networking, lightweight, micro, distributed-systems
Last push: 2026-02-26T09:03:31+00:00

## Health v2 (maintenance only)
Score: 54/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 69, release rhythm 8, longevity 100
- inputs: {"age_days": 3318, "days_push": 188, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3223, forks 466 (observed 2026-08-28T04:07:49.904487+00:00)

## What it is
Nano is a lightweight, high-performance game server framework written in Go. It provides a component-based networking architecture with built-in distributed system support for building real-time, social, and mobile game servers over TCP and WebSocket.

## Use cases
- build a multiplayer game server in Go
- create a real-time chat server with WebSocket
- implement a distributed game backend with message routing
- handle client sessions and push messages to players
- build a mobile game backend with TCP networking
- run asynchronous tasks like database lookups during login

## When to choose
- you are building real-time or multiplayer game servers in Go
- you want a lightweight alternative to heavier game server frameworks like Pomelo
- you need built-in distributed/cluster support for game backends
- you want component-based handler registration with session push/response semantics

## When to avoid
- you need a general-purpose web framework for REST APIs
- your game engine requires a full client-side or rendering solution
- you need a mature ecosystem with extensive third-party plugins
- you are not working in Go

## Facets
- artifact type: framework
- maturity: active
- function: web-framework, websocket, http-server, rpc, serialization, networking
- domain: backend, microservices, web-development
- platform: go, windows, cross-platform
- tags: game-server, tcp-server, websocket-server, protobuf, real-time-games, lightweight, component-based, game-development, real-time, linux, macos

## Member repositories
- lonng/nano (main) score 54

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:49.904487+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:44:18.919103+00:00, confidence not recorded.
  - readme: https://github.com/lonng/nano (fetched 2026-08-28T04:07:49.904487+00:00, sha 193b8bec26eb)
- Data as of 2026-08-30T08:39:29.467469+00:00.
