# Scthe/nanite-webgpu

UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

Repository: https://github.com/Scthe/nanite-webgpu
Canonical: https://ross.abutalabs.com/products/nanite-webgpu
Homepage: https://scthe.github.io/nanite-webgpu/?scene_file=jinxCombined&impostors_threshold=4000&softwarerasterizer_threshold=1360&nanite_errorthreshold=0.1
Language: TypeScript
License: MIT
License Family: permissive
Last push: 2026-05-09T23:01:20+00:00

## Health v2 (maintenance only)
Score: 60/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 81, release rhythm 35, longevity 55
- inputs: {"age_days": 779, "days_push": 116, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1094, forks 56 (observed 2026-08-28T04:03:33.838819+00:00)

## What it is
A browser-based implementation of Unreal Engine 5's Nanite virtualized geometry system using WebGPU, written in TypeScript. It includes a meshlet LOD hierarchy, software rasterizer, billboard impostors, and per-instance/per-meshlet frustum and occlusion culling.

## Use cases
- render massive triangle-count 3D scenes in the browser
- learn how Nanite virtualized geometry works
- experiment with software rasterization in WebGPU compute shaders
- demo meshlet LOD hierarchies and occlusion culling
- run high-poly 3D model demos offline with Deno

## When to choose
- you want to render scenes with hundreds of millions or billions of triangles in Chrome
- you are studying or researching GPU-driven rendering and LOD techniques
- you need a reference implementation of Nanite-style meshlets and impostors on the web

## When to avoid
- you need cross-browser support - WebGPU here only works in Chrome
- you need a production game engine rather than a technical demo
- your target users are on browsers or devices without WebGPU support

## Facets
- artifact type: application
- maturity: active
- function: graphics, simulation, developer-tools
- domain: graphics, web-development
- platform: browser
- tags: webgpu, nanite, virtualized-geometry, software-rasterizer, meshlet-lod, billboard-impostors, 3d-rendering, culling, wgsl, game-development, web-server, typescript

## Member repositories
- Scthe/nanite-webgpu (main) score 60

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:33.838819+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:47:28.072443+00:00, confidence not recorded.
  - readme: https://github.com/Scthe/nanite-webgpu (fetched 2026-08-28T04:03:33.838819+00:00, sha 2ef3a48db543)
  - homepage: https://scthe.github.io/nanite-webgpu/?scene_file=jinxCombined&impostors_threshold=4000&softwarerasterizer_threshold=1360&nanite_errorthreshold=0.1 (fetched 2026-08-29T12:50:32.542230+00:00, sha b73ef97c71c4)
- Data as of 2026-08-30T08:39:29.467469+00:00.
