# N64Recomp/N64Recomp

Tool to statically recompile N64 games into native executables

Repository: https://github.com/N64Recomp/N64Recomp
Canonical: https://ross.abutalabs.com/products/n64recomp
Language: C++
License: MIT
License Family: permissive
Last push: 2026-05-27T05:21:25+00:00

## Health v2 (maintenance only)
Score: 60/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 84, release rhythm 8, longevity 99
- inputs: {"age_days": 1387, "days_push": 98, "days_rel": 486, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 8093, forks 441 (observed 2026-08-28T04:10:12.657041+00:00)

## What it is
A C++ tool that statically recompiles N64 game binaries into portable C code that can be compiled into native executables for any platform. It translates MIPS instructions one-by-one into literal C equivalents, enabling native ports and faster-than-emulation execution of N64 code.

## Use cases
- port N64 games to PC as native executables
- run N64 binary code faster than an emulator
- recompile N64 ROM functions into standalone C code
- build native ports of retro games without emulation overhead
- analyze or instrument N64 game code in a standalone environment
- recompile RSP microcode for N64 games

## When to choose
- you want to create a native PC port of an N64 game
- you need to execute N64 MIPS code with near-native performance
- you have symbol maps and metadata for the target binary
- you're doing N64 decompilation or reverse-engineering work

## When to avoid
- you want a general-purpose N64 emulator for playing games
- you need dynamic recompilation for unknown binaries without symbol data
- your target binary uses modern MIPS compiler optimizations that trip up the recompiler
- you're working with non-N64 console binaries

## Facets
- artifact type: cli-tool
- maturity: active
- function: compiler, interpreter, developer-tools
- domain: gaming-tools, developer-tools, reverse-engineering
- platform: cross-platform, cpp, cli
- tags: n64, static-recompilation, mips, emulation, decompilation, retro-gaming, game-ports, game-development

## Member repositories
- N64Recomp/N64Recomp (main) score 60

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:10:12.657041+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:30:43.120150+00:00, confidence not recorded.
  - readme: https://github.com/N64Recomp/N64Recomp (fetched 2026-08-28T04:10:12.657041+00:00, sha 75132097a58a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
