asc-community/MxEngine
C++ open source 3D game engine observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2453
- days_rel: n/a
- days_push: 879
- n_releases_24m: 0
Adoption not part of the score
1233 stars · 73 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
MxEngine is an open-source, general-purpose 3D game engine written in modern C++ with an OpenGL rendering backend and a Vulkan backend in progress. It is an educational, single-developer project distributed as source code with CMake build files and sample projects.
Use cases
- build a 3D game in C++
- learn how a game engine works internally
- prototype 3D graphics demos with OpenGL
- create a custom game engine project from a template
- experiment with modern C++ engine architecture
When to choose
- you want a readable, educational C++ game engine source base
- you target Windows x64 with OpenGL rendering
- you want to contribute to or study engine internals
When to avoid
- you need production-grade multi-platform support or console targets
- you require Vulkan support today (still being ported)
- you need extensive documentation and a large community
Facets
framework · maturity active
game-engine graphics simulation graphics windows cpp 3d-graphics modern-cpp opengl educational vulkan-port game-development gamedev
1 source
- readme: https://github.com/asc-community/MxEngine · fetched 2026-08-28 · d2dbec49cfd6
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| asc-community/MxEngine | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="asc-community/MxEngine")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem