# Armour/Multiplayer-FPS

:video_game: A multiplayer first person shooter game based on Unity Game Engine

Repository: https://github.com/Armour/Multiplayer-FPS
Canonical: https://ross.abutalabs.com/products/multiplayer-fps
Language: C#
License: MIT
License Family: permissive
Topics: game, multiplayer, multiplayer-fps, unity3d, kinect, vr-glasses, leap-motion, fps, fps-game, xbox-controller
Last push: 2024-12-30T23:02:58+00:00

## Health v2 (maintenance only)
Score: 32/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 35, longevity 100
- inputs: {"age_days": 3895, "days_push": 611, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1242, forks 383 (observed 2026-08-28T04:04:06.453629+00:00)

## What it is
A multiplayer first-person shooter game built with Unity3D, featuring login/room joining, player models with animations, and shooting gameplay. It supports multiple input devices (Kinect, Xbox controllers, Leap Motion, VR glasses) on separate, unmaintained branches.

## Use cases
- play a multiplayer fps game with friends
- learn how to build a multiplayer shooter in unity
- example of unity networking with rooms and lobbies
- study player animation state machines and blend trees
- prototype a fps game with gamepad support

## When to choose
- you want a reference Unity project for multiplayer FPS mechanics
- you are learning Unity animation, state machines, or room-based networking
- you need a MIT-licensed starting point for a shooter game

## When to avoid
- you need production-ready netcode or maintained VR/Kinect support (those branches are unmaintained since 2020)
- you want a polished commercial game rather than a demo/learning project
- you do not use Unity 2022.3 LTS

## Facets
- artifact type: application
- maturity: maintenance
- function: game-engine, networking, gui
- domain: gaming-tools, cross-platform
- platform: game-engine, windows, cross-platform
- tags: fps, multiplayer, unity3d, first-person-shooter, kinect, vr, leap-motion, xbox-controller, photon, c-sharp, game-development, macos

## Member repositories
- Armour/Multiplayer-FPS (main) score 32

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:06.453629+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T05:08:22.579220+00:00, confidence not recorded.
  - readme: https://github.com/Armour/Multiplayer-FPS (fetched 2026-08-28T04:04:06.453629+00:00, sha cf5ba317ae28)
- Data as of 2026-08-30T08:39:29.467469+00:00.
