# soulsmods/ModEngine2

Runtime injection library for modding Souls games. WIP

Repository: https://github.com/soulsmods/ModEngine2
Canonical: https://ross.abutalabs.com/products/modengine2
Language: C++
License: MIT
License Family: permissive
Archived: true
Last push: 2024-07-19T21:39:03+00:00

## Health v2 (maintenance only)
Score: 10/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2135, "days_push": 775, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: archived
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1144, forks 187 (observed 2026-08-28T04:03:45.240824+00:00)

## What it is
Mod Engine 2 is a runtime code patching and injection library for modding FROM Software's Souls games, supporting Dark Souls 3 and Elden Ring. It loads multiple mods concurrently via TOML configuration and a launcher, without requiring DLL sideloading.

## Use cases
- load multiple mods for Elden Ring at once
- install mods for Dark Souls 3 without replacing game files
- configure which mods are enabled via a TOML file
- launch the game with mods pre-configured
- build tooling for creating Souls game mods

## When to choose
- you want to run multiple Elden Ring or Dark Souls 3 mods concurrently
- you need a mod loader that doesn't overwrite game files
- you're a mod creator building tooling for Souls games

## When to avoid
- you need support for Sekiro, Bloodborne, or Dark Souls Remastered
- you want actively developed features - development moved to the me3 project
- you're modding games outside the FROM Software Souls series

## Facets
- artifact type: library
- maturity: maintenance
- function: middleware, plugin-system, developer-tools
- domain: gaming-tools, developer-tools
- platform: windows, cpp
- tags: game-modding, runtime-injection, mod-loader, souls-games, fromsoftware, elden-ring, dark-souls, automation

## Member repositories
- soulsmods/ModEngine2 (main) score 10

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:45.240824+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:34:45.742052+00:00, confidence not recorded.
  - readme: https://github.com/soulsmods/ModEngine2 (fetched 2026-08-28T04:03:45.240824+00:00, sha 413fe455e799)
- Data as of 2026-08-30T08:39:29.467469+00:00.
