# MobileGL-Dev/MobileGlues-release

MobileGlues, which stands for "(on) Mobile, GL uses ES", is a GL implementation running on top of host OpenGL ES 3.2, with running Minecraft Java Edition in mind.

Repository: https://github.com/MobileGL-Dev/MobileGlues-release
Canonical: https://ross.abutalabs.com/products/mobileglues-release
License Family: other
Topics: graphics, mobile, opengl, opengl-es, wrapper, opengles, compatibility-layer
Last push: 2026-08-11T23:11:18+00:00

## Health v2 (maintenance only)
Score: 85/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 97, release rhythm 96, longevity 40
- inputs: {"age_days": 570, "days_push": 22, "days_rel": 24, "gap_med": 6.0, "n_releases_24m": 27}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1244, forks 113 (observed 2026-08-28T04:04:06.879193+00:00)

## What it is
MobileGlues is an OpenGL implementation layered on top of host OpenGL ES 3.x, designed primarily to run Minecraft: Java Edition on mobile devices. It translates desktop OpenGL calls and GLSL shaders to OpenGL ES, enabling mods like Sodium, Iris, and OptiFine to work on phones.

## Use cases
- run Minecraft Java Edition on Android devices
- play Minecraft with shaders on mobile
- use Sodium mod on OpenGL ES devices
- convert desktop GLSL shaders to GLSL ES
- run Minecraft mods with custom rendering on mobile
- get OpenGL compatibility on devices that only support OpenGL ES

## When to choose
- you want to run Minecraft Java Edition with shaders or Sodium on a mobile device with OpenGL ES 3.x support
- you need a desktop-GL-to-GL-ES translation layer for Minecraft modding
- you are a shader developer targeting mobile Minecraft platforms

## When to avoid
- you need full desktop OpenGL on non-mobile platforms
- your device only supports OpenGL ES below 3.0
- you need a general-purpose GL implementation for non-Minecraft applications

## Facets
- artifact type: library
- maturity: active
- function: graphics, game-engine
- domain: gaming-tools, mobile-development, graphics
- platform: cross-platform
- tags: opengl-es, compatibility-layer, minecraft, gl-wrapper, shaders, translation-layer, android, mobile

## Member repositories
- MobileGL-Dev/MobileGlues-release (main) score 85

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:06.879193+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T05:08:13.459901+00:00, confidence not recorded.
  - readme: https://github.com/MobileGL-Dev/MobileGlues-release (fetched 2026-08-28T04:04:06.879193+00:00, sha e9307627eade)
- Data as of 2026-08-30T08:39:29.467469+00:00.
