# alelievr/Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

Repository: https://github.com/alelievr/Mixture
Canonical: https://ross.abutalabs.com/products/mixture
Homepage: https://trello.com/b/2JiH2Vsp/mixture
Language: C#
License: MIT
License Family: permissive
Topics: texture-synthesis, procedural-generation, node-editor, graphics-programming
Last push: 2026-06-08T15:19:55+00:00

## Health v2 (maintenance only)
Score: 62/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 86, release rhythm 8, longevity 100
- inputs: {"age_days": 2699, "days_push": 86, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1360, forks 133 (observed 2026-08-28T04:04:29.906504+00:00)

## What it is
Mixture is a node-based procedural texture generation tool built as a Unity package. It uses a GPU-based workflow with ShaderGraph and Custom Render Texture APIs to generate textures in realtime across all Unity render pipelines.

## Use cases
- generate procedural textures in unity
- create node-based material textures
- make seamless tiling textures for games
- build custom texture generators with shader graph
- generate noise and pattern textures on gpu
- create texture assets without leaving the engine

## When to choose
- you work in Unity and need procedural texture generation
- you want a node-based, GPU-accelerated texture workflow
- you need textures compatible with all Unity render pipelines
- you want to extend texture nodes via ShaderGraph or C# API

## When to avoid
- you use a game engine other than Unity
- you need offline texture baking outside a game engine
- you require a standalone texture authoring tool like Substance Designer

## Facets
- artifact type: plugin
- maturity: active
- function: graphics, image-processing, ui-components
- domain: graphics, web-development
- platform: cross-platform, game-engine
- tags: unity, node-editor, procedural-textures, shader-graph, gpu, texture-generation, openupm, game-development

## Member repositories
- alelievr/Mixture (main) score 62

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:29.906504+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:41:37.793894+00:00, confidence not recorded.
  - readme: https://github.com/alelievr/Mixture (fetched 2026-08-28T04:04:29.906504+00:00, sha c0744defd5fa)
- Data as of 2026-08-30T08:39:29.467469+00:00.
