MirrorNetworking/Mirror
#1 Open Source Unity Networking Library observed · 2026-08-28
Health v2 · maintenance only
95/100
- Activity 99
- Release rhythm 87
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 1.0
- age_days: 2966
- days_rel: 11
- days_push: 11
- n_releases_24m: 157
Adoption not part of the score
6305 stars · 869 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Mirror is the most popular free open-source networking library for Unity, forked from Unity's deprecated UNET HLAPI and battle-tested since 2014. It provides high-level client-server multiplayer features like spawning, synchronization, RPCs, and pluggable transports (Telepathy, KCP, etc.) for games of all sizes, including MMORPGs.
Use cases
- add multiplayer to a Unity game
- build an MMORPG in Unity
- synchronize player positions and game state over the network
- replace Unity's deprecated UNET HLAPI
- create a dedicated server for a Unity game
- make a VR multiplayer game like Population: ONE
- choose a transport layer (TCP, UDP, KCP) for Unity networking
When to choose
- you are building a multiplayer game in Unity and want a free, proven, well-documented solution
- you need high-level networking abstractions (NetworkBehaviour, SyncVars, Commands) rather than raw sockets
- you are migrating away from Unity's UNET or Netcode alternatives
- you want a large community, Discord support, and a track record of shipped Steam games
When to avoid
- your project is not built on Unity
- you need authoritative server infrastructure with matchmaking, lobbies, and hosting managed for you (consider a backend service)
- you need peer-to-peer or relay networking rather than client-server
- you are doing non-game real-time networking where a general-purpose protocol library fits better
Facets
library · maturity stable
networking game-engine websocket serialization gaming-tools cross-platform game-engine cross-platform unity multiplayer unet hlapi udp tcp kcp telepathy mmo game-networking client-server sync-vars game-development real-time c#
2 sources
- readme: https://github.com/MirrorNetworking/Mirror · fetched 2026-08-28 · 2d0fe4f99691
- homepage: https://mirror-networking.com · fetched 2026-08-29 · a533b29fdbf2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| MirrorNetworking/Mirror | main | 95 |
For agents
markdown · JSON · MCP: product_card(name="MirrorNetworking/Mirror")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem