# skywind3000/mini3d

3D Software Renderer in 700 Lines !!

Repository: https://github.com/skywind3000/mini3d
Canonical: https://ross.abutalabs.com/products/mini3d
Language: C
License: MIT
License Family: permissive
Topics: renderer, 3d, software-rendering, software-renderer, c, game-engine, rasterizer, opengl, graphics, picture, pixels
Last push: 2024-09-23T16:16:14+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 4042, "days_push": 709, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2331, forks 508 (observed 2026-08-28T04:06:37.728207+00:00)

## What it is
A minimal 3D software renderer written in a single 700-line C file, designed as a tutorial for understanding fixed-pipeline software rendering. It implements CVV clipping, depth buffering, perspective texture mapping, and polygon edge rasterization with no third-party dependencies.

## Use cases
- learn how a software 3D renderer works
- understand rasterization and perspective texture mapping
- study a minimal fixed-function graphics pipeline in C
- teach computer graphics fundamentals with readable code
- see how depth buffering and CVV clipping are implemented
- use as a starting point for building a custom software renderer

## When to choose
- you want a small, heavily commented codebase to learn 3D rendering internals
- you need a dependency-free single-file example of a rasterizer
- you are teaching or studying computer graphics pipeline concepts

## When to avoid
- you need a production-grade or performance-optimized renderer
- you want GPU acceleration or hardware rendering
- you need a full game engine or programmable shader pipeline

## Facets
- artifact type: learning-resource
- maturity: stable
- function: graphics, simulation
- domain: graphics, tutorials
- platform: windows, cpp, cross-platform
- tags: software-renderer, rasterizer, 3d-graphics, fixed-pipeline, educational, single-file, game-development

## Member repositories
- skywind3000/mini3d (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:37.728207+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:38:00.718806+00:00, confidence not recorded.
  - readme: https://github.com/skywind3000/mini3d (fetched 2026-08-28T04:06:37.728207+00:00, sha f63e34bf3747)
- Data as of 2026-08-30T08:39:29.467469+00:00.
