# KsanaDock/Microverse

A god-simulation sandbox game built on Godot 4 as a multi-agent AI social simulation system. In this virtual world, AI characters possess independent thinking and memory, capable of autonomous social interactions, task completion, and developing complex social relationships through continuous communication.

Repository: https://github.com/KsanaDock/Microverse
Canonical: https://ross.abutalabs.com/products/microverse
Language: GDScript
License: MIT
License Family: permissive
Topics: ai-game, ai-world-simulation, godot, multi-agent
Last push: 2026-04-10T00:54:43+00:00

## Health v2 (maintenance only)
Score: 51/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 76, release rhythm 35, longevity 23
- inputs: {"age_days": 328, "days_push": 146, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2450, forks 401 (observed 2026-08-28T04:06:52.895086+00:00)

## What it is
Microverse is a god-simulation sandbox game built on Godot 4 that implements a multi-agent AI social simulation. AI characters have independent thinking, persistent long-term memory, and autonomous social behavior powered by large language model APIs from multiple providers.

## Use cases
- run an AI social simulation sandbox like Stanford's generative agents town
- build a god-simulation game with autonomous LLM-driven characters
- experiment with multi-agent AI characters that remember past conversations
- create custom AI worlds and characters in Godot
- prototype NPC dialogue systems backed by OpenAI or Claude
- study persistent memory and task management for game AI agents

## When to choose
- you want an open-source, MIT-licensed Godot 4 base for AI-driven NPC simulations
- you need multi-provider LLM integration including local Ollama
- you want persistent memory, autonomous tasks, and social interaction out of the box
- you want to DIY your own AI world with customizable characters and maps

## When to avoid
- you need a production game without external LLM API keys or internet connectivity
- you target platforms beyond Windows/macOS/Linux/Android or Godot versions below 4.3
- you want a non-GDScript codebase or an engine other than Godot
- you need deterministic, non-LLM NPC behavior with zero API costs

## Facets
- artifact type: application
- maturity: active
- function: game-engine, agent-framework, llm-inference, chatbot, simulation
- domain: gaming-tools, artificial-intelligence, simulation, large-language-models
- platform: windows, cross-platform, game-engine
- tags: godot-4, gdscript, god-simulation, multi-agent-simulation, ai-characters, memory-system, sandbox-game, llm-powered-npcs, ai-agents, macos, linux, android

## Member repositories
- KsanaDock/Microverse (main) score 51

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:52.895086+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:30:13.150829+00:00, confidence not recorded.
  - readme: https://github.com/KsanaDock/Microverse (fetched 2026-08-28T04:06:52.895086+00:00, sha 420d9f9fca9e)
- Data as of 2026-08-30T08:39:29.467469+00:00.
