# KoBeWi/Metroidvania-System

General-purpose framework for creating metroidvania games in Godot.

Repository: https://github.com/KoBeWi/Metroidvania-System
Canonical: https://ross.abutalabs.com/products/metroidvania-system
Homepage: https://store.godotengine.org/asset/kobewi/metroidvania-system/
Language: GDScript
License: MIT
License Family: permissive
Topics: godot, metroidvania
Last push: 2026-08-26T18:38:44+00:00

## Health v2 (maintenance only)
Score: 77/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 35, longevity 100
- inputs: {"age_days": 1417, "days_push": 7, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1558, forks 85 (observed 2026-08-28T04:05:03.522728+00:00)

## What it is
Metroidvania System (MetSys) is a general-purpose Godot addon for building metroidvania games, providing a map editor, room/scene management, collectible tracking, object persistence IDs, and save data support. Its components are usable independently, even in non-metroidvania games.

## Use cases
- design a grid-based world map for a 2D metroidvania in Godot
- manage room transitions by associating scenes with map rooms
- track collectibles and persistent object states across saves
- build an in-game minimap for a metroidvania
- add save data functionality to a Godot game
- create sub-areas or parallel world layers on a game map

## When to choose
- you are building a 2D grid-based metroidvania (platformer or top-down) in Godot 4.x
- you want ready-made map editing, room management, and object persistence instead of writing it yourself
- you need reusable subsystems like unique object IDs or save data even for non-metroidvania games

## When to avoid
- your game is not made with Godot
- you need non-grid-based or fully free-form world layouts
- you need a complete game template with player controls, combat, and enemies included

## Facets
- artifact type: plugin
- maturity: active
- function: game-engine, editor, gui, developer-tools
- domain: gaming-tools, developer-tools
- platform: game-engine, cross-platform
- tags: godot, godot-addon, gdscript, metroidvania, map-editor, save-system, 2d-games, game-development

## Member repositories
- KoBeWi/Metroidvania-System (main) score 77

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:03.522728+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:29:52.484838+00:00, confidence not recorded.
  - readme: https://github.com/KoBeWi/Metroidvania-System (fetched 2026-08-28T04:05:03.522728+00:00, sha 5f70892af53a)
  - homepage: https://store.godotengine.org/asset/kobewi/metroidvania-system/ (fetched 2026-08-29T11:29:42.751978+00:00, sha 5bd6ef098d30)
  - site_page: https://store.godotengine.org/changelog (fetched 2026-08-29T11:29:42.754680+00:00, sha bcad595332ce)
- Data as of 2026-08-30T08:39:29.467469+00:00.
