# zeux/meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

Repository: https://github.com/zeux/meshoptimizer
Canonical: https://ross.abutalabs.com/products/meshoptimizer
Homepage: https://meshoptimizer.org/
Language: C++
License: MIT
License Family: permissive
Topics: gpu, mesh-processing, optimization, compression, simplification, gltf
Last push: 2026-08-26T22:53:34+00:00

## Health v2 (maintenance only)
Score: 88/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 66, longevity 100
- inputs: {"age_days": 3645, "days_push": 7, "days_rel": 64, "gap_med": 100.0, "n_releases_24m": 7}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 8268, forks 743 (observed 2026-08-28T04:10:19.960529+00:00)

## What it is
A C/C++ library providing algorithms to optimize triangle meshes for GPU rendering, including vertex cache optimization, overdraw reduction, simplification, and mesh compression. It also ships gltfpack, a CLI tool for optimizing glTF assets, and bindings for Rust and JavaScript.

## Use cases
- optimize meshes for faster GPU rendering
- reduce 3D model file size
- simplify high-poly meshes to lower triangle counts
- compress glTF assets for web delivery
- generate meshlets for GPU-driven rendering
- convert meshes to triangle strips
- quantize vertex attributes

## When to choose
- you need production-grade mesh processing in C/C++ or via FFI
- you want to shrink and speed up 3D assets in a game engine or renderer
- you need to optimize glTF files for web or mobile delivery

## When to avoid
- you need general-purpose image or texture compression
- you want a high-level scene graph or 3D modeling tool rather than a geometry algorithm library

## Facets
- artifact type: library
- maturity: stable
- function: graphics, compression, image-processing
- domain: graphics, gpu-computing, cross-platform
- platform: cpp, c, cross-platform, cli, wasm, rust
- tags: mesh-optimization, 3d-graphics, gltf, vertex-cache, mesh-simplification, mesh-compression, gltfpack, rendering-performance, game-development

## Member repositories
- zeux/meshoptimizer (main) score 88

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:10:19.960529+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:28:10.760605+00:00, confidence not recorded.
  - readme: https://github.com/zeux/meshoptimizer (fetched 2026-08-28T04:10:19.960529+00:00, sha f29720f66796)
  - homepage: https://meshoptimizer.org/ (fetched 2026-08-29T08:27:51.763399+00:00, sha 2bf04eeac5cd)
- Data as of 2026-08-30T08:39:29.467469+00:00.
