# Mesh2Motion/mesh2motion-app

Import a 3D Model and automatically assign and export animations

Repository: https://github.com/Mesh2Motion/mesh2motion-app
Canonical: https://ross.abutalabs.com/products/mesh2motion-app
Language: TypeScript
License: NOASSERTION
License Family: other
Last push: 2026-08-20T15:50:33+00:00

## Health v2 (maintenance only)
Score: 71/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 98, release rhythm 35, longevity 71
- inputs: {"age_days": 1001, "days_push": 13, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases, no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3148, forks 303 (observed 2026-08-28T04:07:46.031448+00:00)

## What it is
Mesh2Motion is an open-source web application for importing 3D models (GLB/GLTF), fitting a skeleton rig to them, and automatically assigning and exporting animations. It is a flexible, extensible alternative to closed tools like Mixamo, built with TypeScript and Vite.

## Use cases
- automatically rig and animate a 3D character model
- export a GLB with animations for use in a game engine
- open-source Mixamo alternative for character animation
- fit a skeleton to a GLTF model and preview animations
- batch-export selected animations from a 3D model
- generate video previews of animations for a rigged model

## When to choose
- you need to rig and animate GLB/GLTF models without paid closed-source tools
- you want a web-based animation workflow you can self-host or extend
- you need custom skeleton types beyond what Mixamo supports

## When to avoid
- you need formats other than GLB/GLTF for import or export
- you require professional-grade manual rigging and animation editing like Blender
- you need offline desktop tooling rather than a web app

## Facets
- artifact type: application
- maturity: active
- function: animation, graphics, image-processing, web-framework
- domain: graphics, web-development, media
- platform: cross-platform
- tags: 3d-models, animation-rigging, gltf, glb, mixamo-alternative, threejs, vite, skeleton-rigging, motion-capture, game-development, web-server, nodejs, docker

## Member repositories
- Mesh2Motion/mesh2motion-app (main) score 71

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:46.031448+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:25:55.797031+00:00, confidence not recorded.
  - readme: https://github.com/Mesh2Motion/mesh2motion-app (fetched 2026-08-28T04:07:46.031448+00:00, sha d363334cab12)
- Data as of 2026-08-30T08:39:29.467469+00:00.
