# RodZill4/material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

Repository: https://github.com/RodZill4/material-maker
Canonical: https://ross.abutalabs.com/products/material-maker
Language: GDScript
License: MIT
License Family: permissive
Topics: godotengine, glsl, procedural-generation, texture-synthesis, material-maker, textures, godot-engine, painting
Last push: 2026-08-06T15:27:03+00:00

## Health v2 (maintenance only)
Score: 92/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 96, release rhythm 81, longevity 100
- inputs: {"age_days": 2964, "days_push": 27, "days_rel": 50, "gap_med": 74.0, "n_releases_24m": 5}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5858, forks 365 (observed 2026-08-28T04:09:31.713009+00:00)

## What it is
Material Maker is a free, open-source desktop application for authoring procedural PBR textures and painting 3D models, built on the Godot game engine. Textures and brushes are created by connecting nodes in a graph-based interface.

## Use cases
- generate seamless PBR textures procedurally
- paint textures directly onto 3D models
- create node-based material graphs
- make tileable textures for game assets
- design procedural brushes
- export textures for use in game engines

## When to choose
- you need a free alternative to Substance Designer for procedural texturing
- you prefer node-based workflows for material creation
- you want to paint 3D models without a subscription
- you work with Godot or other game engines needing custom textures

## When to avoid
- you need photo-based texture scanning and editing
- you require deep integration with proprietary DCC pipelines
- you need a lightweight scriptable texture library rather than a GUI tool

## Facets
- artifact type: application
- maturity: active
- function: graphics, image-processing, gui, game-engine
- domain: graphics, media
- platform: windows, cross-platform
- tags: procedural-textures, node-based, 3d-painting, godot, material-authoring, pbr-textures, game-development, macos, linux, desktop

## Member repositories
- RodZill4/material-maker (main) score 92

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:31.713009+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:51:38.348818+00:00, confidence not recorded.
  - readme: https://github.com/RodZill4/material-maker (fetched 2026-08-28T04:09:31.713009+00:00, sha fe4f9eff499f)
- Data as of 2026-08-30T08:39:29.467469+00:00.
