# nidorx/matcaps

Huge library of matcap PNG textures organized by color

Repository: https://github.com/nidorx/matcaps
Canonical: https://ross.abutalabs.com/products/matcaps
Language: JavaScript
License Family: other
Topics: shading, envmap, non-photorealistic, matcap, litsphere, zbrush, threejs, blender-3d, unity-3d, texture, lighting, webgl, opengl
Last push: 2025-10-13T20:11:43+00:00

## Health v2 (maintenance only)
Score: 44/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 46, release rhythm 8, longevity 100
- inputs: {"age_days": 2474, "days_push": 324, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_license
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3340, forks 288 (observed 2026-08-28T04:07:56.893850+00:00)

## What it is
A large curated library of MatCap (Material Capture) textures in PNG and ZMT formats, organized by color, for use in 3D graphics. MatCaps bake lighting and reflections into a single texture, enabling cheap shadeless rendering in engines like Three.js, Blender, Unity, and ZBrush.

## Use cases
- find matcap textures for three.js webgl scenes
- download litsphere textures for zbrush sculpting
- add cheap stylized lighting to a 3d model without setting up lights
- non-photorealistic rendering textures for blender or unity
- browse matcap pngs by color for a game project

## When to choose
- you need ready-made matcap textures instead of authoring your own
- you want fast, lighting-free shading for sculpting or previews
- you work in three.js, blender, unity, or zbrush and need a variety of materials

## When to avoid
- you need physically-based lighting or dynamic environment reflections
- you need a code library rather than texture assets
- your camera rotates freely around objects, where matcaps look wrong

## Facets
- artifact type: dataset
- maturity: active
- function: graphics, image-processing
- domain: graphics, web-development
- platform: cross-platform, game-engine
- tags: matcap, textures, threejs, webgl, opengl, zbrush, blender, unity, non-photorealistic-rendering, shading, litsphere, png-textures, game-development, web

## Member repositories
- nidorx/matcaps (main) score 44

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:56.893850+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:41:05.073744+00:00, confidence not recorded.
  - readme: https://github.com/nidorx/matcaps (fetched 2026-08-28T04:07:56.893850+00:00, sha c2b777dd3035)
- Data as of 2026-08-30T08:39:29.467469+00:00.
