# marian42/wavefunctioncollapse

Walk through an infinite, procedurally generated city

Repository: https://github.com/marian42/wavefunctioncollapse
Canonical: https://ross.abutalabs.com/products/marian42-wavefunctioncollapse
Homepage: https://marian42.itch.io/wfc
Language: C#
License: MIT
License Family: permissive
Topics: procjam, wavefunctioncollapse, unity
Last push: 2021-03-28T01:04:35+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 2869, "days_push": 1985, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 4855, forks 548 (observed 2026-08-28T04:09:01.454703+00:00)

## What it is
A Unity-based walking simulator that generates an infinite, procedurally generated city using the Wave Function Collapse algorithm with backtracking. It includes a playable demo for Windows and Linux as well as editor tools for customizing module sets and generating worlds.

## Use cases
- explore an infinite procedurally generated city
- see the wave function collapse algorithm in action in 3D
- customize procedural generation rules without writing code
- generate tile-based worlds in the Unity editor
- use WFC as a reference for infinite world generation

## When to choose
- you want a playable demo of 3D wave function collapse
- you need a Unity reference implementation of WFC with backtracking
- you want to experiment with tile-based procedural city generation

## When to avoid
- you need actual gameplay mechanics - it is only a walking simulator
- you need a general-purpose WFC library for non-Unity projects
- you need active development or support - the project is in maintenance

## Facets
- artifact type: application
- maturity: maintenance
- function: game-engine, simulation, graphics
- domain: simulation, graphics
- platform: windows, cross-platform, game-engine
- tags: wave-function-collapse, procedural-generation, unity, procjam, walking-simulator, infinite-worlds, game-development, linux

## Member repositories
- marian42/wavefunctioncollapse (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:01.454703+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:18:23.834880+00:00, confidence not recorded.
  - readme: https://github.com/marian42/wavefunctioncollapse (fetched 2026-08-28T04:09:01.454703+00:00, sha 4f9fe142cce6)
  - homepage: https://marian42.itch.io/wfc (fetched 2026-08-29T09:00:59.240931+00:00, sha e80a7cfa5fd6)
- Data as of 2026-08-30T08:39:29.467469+00:00.
