mosra/magnum
Lightweight and modular C++11 graphics middleware for games and data visualization observed · 2026-08-28
Health v2 · maintenance only
67/100
- Activity 99
- Release rhythm 8
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 5736
- days_rel: n/a
- days_push: 10
- n_releases_24m: 0
Adoption not part of the score
5194 stars · 466 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Magnum is a lightweight and modular C++11/C++14 graphics middleware library providing a slim wrapper over OpenGL, OpenGL ES, WebGL and Vulkan APIs, plus a vector math library, platform abstraction, shaders, asset importers, and a UI library. It is designed for games and data visualization with a modular, plugin-based architecture that works across desktop, mobile, and web platforms.
Use cases
- build a cross-platform 3D graphics application in C++
- render OpenGL or Vulkan scenes on desktop, mobile, and web via WebAssembly
- create a game or interactive visualization with a lightweight engine
- load glTF, OBJ, PNG, JPEG and other asset formats in a graphics app
- write portable vector math and scene graph code
- prototype shaders and rendering techniques quickly
- embed a UI library in an OpenGL application
- deploy graphics code to the browser with Emscripten
When to choose
- you need a small, modular C++ graphics abstraction over OpenGL/Vulkan/WebGL
- you want one codebase targeting Linux, Windows, macOS, iOS, Android, and the web
- you prefer flexibility and opt-in modules over a monolithic engine
- you need commercial-friendly permissive licensing (MIT/Expat)
- you want clean, well-tested code with extensive documentation
When to avoid
- you want a full-featured out-of-the-box game engine with editor and tooling like Unity or Unreal
- you need a high-level scripting-first engine rather than a C++ library
- your project requires built-in physics, networking, or animation authoring tools
- you prefer engines with large asset store ecosystems
Facets
library · maturity stable
graphics game-engine ui-components plugin-system math audio-processing image-processing simulation graphics web-development cross-platform data-visualization windows wasm cross-platform cpp opengl vulkan webgl graphics-middleware cmake gamedev 3d emscripten scene-graph asset-importers game-development linux macos ios android
9 sources
- readme: https://github.com/mosra/magnum · fetched 2026-08-28 · b8b78c349445
- homepage: https://magnum.graphics/ · fetched 2026-08-29 · e1c6ca92039c
- site_page: https://magnum.graphics/features · fetched 2026-08-29 · 6d96b994e164
- site_page: https://magnum.graphics/features/extras · fetched 2026-08-29 · b2165b8f025a
- site_page: https://magnum.graphics/features/extensions · fetched 2026-08-29 · 514f66f37739
- site_page: https://magnum.graphics/features/community · fetched 2026-08-29 · 00a6ac3596cb
- site_page: https://doc.magnum.graphics/magnum/getting-started.html · fetched 2026-08-29 · 3f17aa3f6986
- site_page: https://magnum.graphics/about · fetched 2026-08-29 · c82e458edcdc
- site_page: https://doc.magnum.graphics/ · fetched 2026-08-29 · 44136fa355b3
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| mosra/magnum | main | 67 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem