# LWJGL/lwjgl3

LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.

Repository: https://github.com/LWJGL/lwjgl3
Canonical: https://ross.abutalabs.com/products/lwjgl3
Homepage: https://www.lwjgl.org
Language: Java
License: BSD-3-Clause
License Family: permissive
Topics: lwjgl, kotlin, opengl, opencl, openal, vulkan, bindings, java, glfw, vr, opengl-es, fmod, freetype, harfbuzz, openxr
Last push: 2026-08-23T21:05:09+00:00

## Health v2 (maintenance only)
Score: 95/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 87, longevity 100
- inputs: {"age_days": 5001, "days_push": 10, "days_rel": 10, "gap_med": 41, "n_releases_24m": 6}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 5435, forks 713 (observed 2026-08-28T04:09:18.119688+00:00)

## What it is
LWJGL 3 is a Java library providing cross-platform, high-performance bindings to native APIs such as OpenGL, Vulkan, OpenAL, OpenCL, and OpenXR. It is a low-level enabling library rather than a game engine or framework, suitable as a foundation for graphics, audio, compute, and XR applications on the JVM.

## Use cases
- render graphics with OpenGL or Vulkan from Java
- build a game engine on the JVM
- access OpenAL audio in a Java application
- run GPU compute kernels via OpenCL or CUDA from Java
- develop VR/XR applications with OpenXR in Java
- create windowed applications with GLFW bindings

## When to choose
- you need direct, low-level access to native graphics/audio/compute APIs from Java or Kotlin
- you are building your own engine or framework and want a solid binding layer
- you need cross-platform native access with Maven/Gradle integration

## When to avoid
- you want a ready-made game engine or high-level framework
- you are a novice who needs higher-level utilities and abstractions
- your project does not run on the JVM

## Facets
- artifact type: library
- maturity: stable
- function: graphics, audio-processing, gpu-computing, sdk
- domain: graphics, cross-platform
- platform: cross-platform, jvm, windows
- tags: native-bindings, opengl, vulkan, openal, opencl, openxr, glfw, game-library, jni, ffm, game-development, linux, macos

## Member repositories
- LWJGL/lwjgl3 (main) score 95

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:09:18.119688+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T17:56:52.593920+00:00, confidence not recorded.
  - readme: https://github.com/LWJGL/lwjgl3 (fetched 2026-08-28T04:09:18.119688+00:00, sha 28c9625aa9c9)
  - homepage: https://www.lwjgl.org (fetched 2026-08-29T08:51:59.554550+00:00, sha 6b70fc8515d9)
- Data as of 2026-08-30T08:39:29.467469+00:00.
