# JasonMa0012/LWGUI

A Lightweight, Flexible, Powerful Shader GUI System for Unity.

Repository: https://github.com/JasonMa0012/LWGUI
Canonical: https://ross.abutalabs.com/products/lwgui
Language: C#
License: MIT
License Family: permissive
Topics: shader, unity, editor, gui, hlsl, shaderlab, tool
Last push: 2026-07-14T16:02:31+00:00

## Health v2 (maintenance only)
Score: 94/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 92, release rhythm 93, longevity 100
- inputs: {"age_days": 1486, "days_push": 50, "days_rel": 50, "gap_med": 7.5, "n_releases_24m": 47}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1422, forks 113 (observed 2026-08-28T04:04:41.138142+00:00)

## What it is
LWGUI is a lightweight, flexible shader GUI system for Unity that lets developers build rich material inspectors using simple property drawer syntax. It includes a modular Drawer/Decorator extension architecture, Ramp/Preset/Toolbar tooling, and Timeline integration to speed up artist and technical artist workflows.

## Use cases
- create custom material inspectors for Unity shaders
- build shader GUI with property drawers in ShaderLab
- edit shader ramp textures and presets visually
- animate material parameters in Unity Timeline
- extend Unity material inspector with custom drawers
- improve shader workflow between artists and technical artists

## When to choose
- you write Unity shaders and need better material inspectors than the default
- you want a lightweight alternative to full shader GUI frameworks with drawer-based syntax
- your team needs ramp, preset, and Timeline tooling for shader workflows

## When to avoid
- you are not working in Unity or with ShaderLab/HLSL
- you need a general-purpose game GUI or runtime UI system rather than editor material inspectors

## Facets
- artifact type: library
- maturity: active
- function: gui, ui-components, developer-tools, plugin-system
- domain: graphics, developer-tools
- platform: game-engine, editor-plugin, cross-platform
- tags: unity, shader-gui, shaderlab, material-inspector, technical-art, hlsl, csharp, game-development

## Member repositories
- JasonMa0012/LWGUI (main) score 94

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:41.138142+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:37:40.584098+00:00, confidence not recorded.
  - readme: https://github.com/JasonMa0012/LWGUI (fetched 2026-08-28T04:04:41.138142+00:00, sha 0339c9587dda)
- Data as of 2026-08-30T08:39:29.467469+00:00.
