# vovgou/loxodon-framework

An MVVM & Databinding framework that can use C# and Lua to develop games

Repository: https://github.com/vovgou/loxodon-framework
Canonical: https://ross.abutalabs.com/products/loxodon-framework
Language: C#
License: MIT
License Family: permissive
Topics: mvvm, unity, unity-mvvm
Last push: 2026-04-01T10:35:20+00:00

## Health v2 (maintenance only)
Score: 57/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 75, release rhythm 10, longevity 100
- inputs: {"age_days": 3530, "days_push": 154, "days_rel": 387, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2202, forks 390 (observed 2026-08-28T04:06:25.688301+00:00)

## What it is
Loxodon Framework is a lightweight MVVM and data-binding framework for Unity3D, usable from both C# and Lua (via XLua/ILRuntime). It provides optimized data binding, async/await support, messaging, localization, and other components for building game UIs.

## Use cases
- build Unity game UIs with MVVM and data binding
- develop Unity games in Lua instead of C#
- bind view models to Unity UI with zero-GC updates
- add localization and encrypted preferences to a Unity game
- use async/await and multithreading in Unity gameplay code
- implement messaging between game components

## When to choose
- you are building a Unity game and want an MVVM architecture for UI
- you want data binding performance without boxing or GC pressure
- you need to write game logic in Lua with C# interop
- you need localization, messaging, or async support bundled with MVVM

## When to avoid
- you are not developing with Unity3D
- you prefer Unity's own UI Toolkit or unidirectional data flow patterns
- you need a general-purpose .NET MVVM framework outside games

## Facets
- artifact type: framework
- maturity: active
- function: state-management, ui-components, templating, internationalization, concurrency
- domain: cross-platform
- platform: game-engine, cross-platform, windows
- tags: mvvm, databinding, unity3d, xlua, lua, game-ui, csharp, game-development, macos, linux, android, ios

## Member repositories
- vovgou/loxodon-framework (main) score 57

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:25.688301+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:47:02.926500+00:00, confidence not recorded.
  - readme: https://github.com/vovgou/loxodon-framework (fetched 2026-08-28T04:06:25.688301+00:00, sha 594b02c32b4d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
