EpicGames/lore
Lore is a next-generation, open source version control system observed · 2026-08-28
Health v2 · maintenance only
79/100
- Activity 99
- Release rhythm 95
- Longevity 7
Flags: young
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 14
- age_days: 104
- days_rel: 33
- days_push: 7
- n_releases_24m: 4
Adoption not part of the score
8481 stars · 411 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Lore is an open source, next-generation version control system built by Epic Games in Rust, designed for scalability of data and teams. It is optimized for projects combining code with large binary assets, using content-addressed Merkle tree storage, an immutable revision chain, and on-demand data hydration.
Use cases
- version control for game projects with large binary assets
- track revisions of code and art files together
- scale version control to huge repositories and teams
- deduplicate large files across history and branches
- branch and merge freely for experimentation
- tamper-evident verifiable revision history
- sparse on-demand download of large files
When to choose
- your project mixes source code with large binary assets like games or film
- you need a centralized VCS that scales beyond Git's limits for big files
- you want content-addressed storage with deduplication and integrity guarantees
- you need a CLI-first VCS with APIs in multiple languages
When to avoid
- you need a battle-tested, production-stable tool — Lore is pre-1.0 with changing formats and APIs
- you rely on Git's decentralized workflow and ecosystem
- your project is small and Git already serves you well
- you need a GUI client today — the desktop client is still on the roadmap
Facets
application · maturity experimental
version-control cli developer-tools file-system version-control developer-tools gaming-tools windows cross-platform cli rust merkle-tree content-addressed-storage binary-assets game-development large-files centralized-vcs linux macos
2 sources
- readme: https://github.com/EpicGames/lore · fetched 2026-08-28 · f051d5011607
- homepage: https://lore.org · fetched 2026-08-29 · 3878ff909b61
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| EpicGames/lore | main | 79 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem