# nibsbin/LockstepFramework

Framework for lockstep RTS, TD, and MOBA games.

Repository: https://github.com/nibsbin/LockstepFramework
Canonical: https://ross.abutalabs.com/products/lockstepframework
Language: C#
License: MIT
License Family: permissive
Last push: 2026-05-23T19:44:49+00:00

## Health v2 (maintenance only)
Score: 70/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 83, release rhythm 35, longevity 100
- inputs: {"age_days": 4067, "days_push": 102, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1533, forks 370 (observed 2026-08-28T04:04:59.595390+00:00)

## What it is
A C# framework for building lockstep multiplayer games like RTS, tower defense, and MOBA titles, integrated with Unity. It provides a deterministic math library, custom 2D physics engine, pathfinding, behavior systems, and desync detection.

## Use cases
- build a deterministic lockstep RTS game in Unity
- create a MOBA with synchronized multiplayer simulation
- make a tower defense game with deterministic physics
- detect and debug desyncs in lockstep multiplayer games
- implement size-based pathfinding for units of different sizes
- integrate lockstep networking with Photon or DarkRift

## When to choose
- you are building a lockstep multiplayer RTS, TD, or MOBA in Unity
- you need deterministic simulation with desync detection
- you want a ready-made deterministic physics and pathfinding solution for Unity

## When to avoid
- you need a framework actively maintained or updated for modern Unity versions
- your game is not deterministic lockstep-based
- you need 3D physics rather than a 2D X-Z plane simulation

## Facets
- artifact type: framework
- maturity: abandoned
- function: game-engine, simulation, networking
- domain: simulation, cross-platform
- platform: game-engine, cross-platform
- tags: lockstep, deterministic-simulation, rts, moba, tower-defense, desync-detection, unity-integration, physics, pathfinding, game-development, c#

## Member repositories
- nibsbin/LockstepFramework (main) score 70

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:04:59.595390+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T04:31:15.864230+00:00, confidence not recorded.
  - readme: https://github.com/nibsbin/LockstepFramework (fetched 2026-08-28T04:04:59.595390+00:00, sha 3b6646f0fff7)
- Data as of 2026-08-30T08:39:29.467469+00:00.
