# RevenantX/LiteNetLib

Lite reliable UDP library for Mono and .NET

Repository: https://github.com/RevenantX/LiteNetLib
Canonical: https://ross.abutalabs.com/products/litenetlib
Homepage: https://revenantx.github.io/LiteNetLib/index.html
Language: C#
License: MIT
License Family: permissive
Topics: udp, reliable-packets, mono, dot-net, cross-platform, unity-3d, network, csharp, networking
Last push: 2026-06-18T11:34:49+00:00

## Health v2 (maintenance only)
Score: 89/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 88, release rhythm 84, longevity 100
- inputs: {"age_days": 3883, "days_push": 76, "days_rel": 106, "gap_med": 27.0, "n_releases_24m": 9}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 3609, forks 535 (observed 2026-08-28T04:08:11.593567+00:00)

## What it is
LiteNetLib is a lightweight reliable UDP networking library for .NET, Mono, and Unity. It provides reliable/unordered delivery, packet fragmentation, NAT hole punching, and a fast serializer with minimal overhead.

## Use cases
- add multiplayer networking to a Unity game
- reliable UDP transport for a .NET server
- peer-to-peer connections with NAT hole punching
- send ordered and unordered packets over UDP in C#
- discover hosts on a local network via UDP multicast
- simulate packet loss and latency in network tests

## When to choose
- building multiplayer games or real-time apps in C#/Unity
- you need lightweight UDP with reliability options and low overhead
- you want NAT hole punching and IPv6 support out of the box

## When to avoid
- you need HTTP/REST or WebSocket communication
- your project is not on .NET/Mono/Unity platforms
- you need a full high-level entity replication system without extra libraries

## Facets
- artifact type: library
- maturity: active
- function: networking, serialization, p2p
- domain: networking, cross-platform
- platform: cross-platform, windows, dotnet, game-engine
- tags: udp, reliable-udp, unity, csharp, nat-hole-punching, game-networking, mono, godot, game-development, macos, linux, android, ios

## Member repositories
- RevenantX/LiteNetLib (main) score 89

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:08:11.593567+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T18:33:39.891877+00:00, confidence not recorded.
  - readme: https://github.com/RevenantX/LiteNetLib (fetched 2026-08-28T04:08:11.593567+00:00, sha b6dbc742eb4d)
  - homepage: https://revenantx.github.io/LiteNetLib/index.html (fetched 2026-08-29T09:26:49.213380+00:00, sha eb761ac5521a)
- Data as of 2026-08-30T08:39:29.467469+00:00.
