# limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4

Repository: https://github.com/limbonaut/limboai
Canonical: https://ross.abutalabs.com/products/limboai
Homepage: https://limboai.readthedocs.io/
Language: C++
License: MIT
License Family: permissive
Topics: behavior-tree, godot-engine, game-developement, state-machines, artificial-intelligence, godot4
Last push: 2026-08-26T12:53:42+00:00

## Health v2 (maintenance only)
Score: 95/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 99, release rhythm 98, longevity 81
- inputs: {"age_days": 1134, "days_push": 7, "days_rel": 13, "gap_med": 30.0, "n_releases_24m": 15}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2977, forks 140 (observed 2026-08-28T04:07:33.032660+00:00)

## What it is
LimboAI is an open-source C++ plugin for Godot Engine 4 that provides Behavior Trees and Hierarchical State Machines for building game AI. It includes a behavior tree editor, visual debugger, built-in documentation, and a demo project with a tutorial, with full GDScript support for custom tasks and states.

## Use cases
- create enemy AI behaviors in Godot 4
- model NPC decision-making with behavior trees
- implement hierarchical state machines for game characters
- debug AI agent behavior visually in the editor
- write custom AI tasks in GDScript
- learn behavior trees through a tutorial demo project

## When to choose
- you're building games with Godot 4 and need structured AI
- you want both behavior trees and state machines in one plugin
- you need a visual editor and debugger for game AI
- you prefer GDScript for extending AI logic

## When to avoid
- you're not using Godot Engine
- you need AI for non-game applications like chatbots or agents
- you target Godot 3.x
- you want a general-purpose machine learning framework

## Facets
- artifact type: plugin
- maturity: active
- function: game-engine, simulation, agent-framework
- domain: artificial-intelligence, gaming-tools
- platform: cpp, cross-platform
- tags: behavior-trees, state-machines, godot4, game-ai, visual-debugger, gdscript, game-development, godot

## Member repositories
- limbonaut/limboai (main) score 95

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:07:33.032660+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T07:31:33.701816+00:00, confidence not recorded.
  - readme: https://github.com/limbonaut/limboai (fetched 2026-08-28T04:07:33.032660+00:00, sha 545f7c8001c3)
- Data as of 2026-08-30T08:39:29.467469+00:00.
