Ross ROSS = Recommend OSS · open-source software intelligence for agents

libtcod/libtcod

A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator. observed · 2026-08-28

github.com/libtcod/libtcod · C · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

85/100

  • Activity 93
  • Release rhythm 65
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 12
  • age_days: 3619
  • days_rel: 239
  • days_push: 44
  • n_releases_24m: 6

Full methodology

Adoption not part of the score

1219 stars · 77 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

libtcod is a C/C++ library providing tools and algorithms for developing traditional roguelikes, including a true-color tile-based console, field-of-view, pathfinding, and noise generation. It integrates via CMake, Vcpkg, or FetchContent and is portable across platforms.

Use cases

  • build a traditional roguelike game in C or C++
  • add field-of-view algorithms to a tile-based game
  • implement A* or Dijkstra pathfinding for grid-based movement
  • render a true-color terminal/console emulator for ASCII graphics
  • generate procedural noise for dungeon or terrain generation

When to choose

  • you are developing a traditional roguelike or grid-based ASCII game in C/C++
  • you need battle-tested roguelike utilities like FOV, pathfinding, and console rendering
  • you want a portable, permissively licensed (BSD-3) game library with CMake integration

When to avoid

  • you are building a modern graphical game with sprites and shaders rather than tile-based consoles
  • you need a full game engine with audio, networking, or asset pipelines
  • your project is in a language other than C/C++ without bindings

Facets

library · maturity stable

game-engine graphics simulation sdk gaming-tools cross-platform cpp c cross-platform windows roguelike field-of-view pathfinding tile-based-terminal noise-generation console-rendering gamedev game-development algorithms macos linux

1 source

Member repositories

RepositoryRoleHealth v2
libtcod/libtcodmain85

For agents

markdown · JSON · MCP: product_card(name="libtcod/libtcod")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem