# libgdx/libgdx

Desktop/Android/HTML5/iOS Java game development framework

Repository: https://github.com/libgdx/libgdx
Canonical: https://ross.abutalabs.com/products/libgdx
Homepage: http://www.libgdx.com/
Language: Java
License: Apache-2.0
License Family: permissive
Topics: libgdx, java, game, cross-platform, android, ios, html5, windows, linux, macosx, 2d, 3d, framework, game-development, game-engine, gamedev
Last push: 2026-08-25T12:35:23+00:00

## Health v2 (maintenance only)
Score: 87/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 99, release rhythm 63, longevity 100
- inputs: {"age_days": 5136, "days_push": 8, "days_rel": 89, "gap_med": 125, "n_releases_24m": 6}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 25337, forks 6536 (observed 2026-08-28T04:11:38.131295+00:00)

## What it is
libGDX is a cross-platform Java game development framework based on OpenGL (ES) that targets Windows, Linux, macOS, Android, iOS, and HTML5 from a single codebase. It provides a code-centric, batteries-included API for 2D and 3D game development with a large third-party ecosystem and active community.

## Use cases
- build a 2d game in java
- develop a cross-platform game for android and ios
- make an html5 game with java
- create a 3d game using opengl
- prototype a game quickly without an editor
- port a desktop game to mobile
- build a game with box2d physics in java

## When to choose
- you want to write games in Java and reuse the JVM ecosystem
- you need one codebase shipping to desktop, mobile, and web
- you prefer full code control over an editor-driven engine
- you want a mature, proven framework with extensive documentation

## When to avoid
- you want a visual editor and drag-and-drop workflow like Unity or Godot
- you need a non-JVM language such as C# or C++
- you are building non-game applications
- you need cutting-edge console or AAA-grade rendering

## Facets
- artifact type: framework
- maturity: stable
- function: game-engine, graphics, audio-processing, gui
- domain: cross-platform, graphics, mobile-development, web-development
- platform: jvm, windows, browser, cross-platform
- tags: 2d, 3d, opengl, gamedev, html5, box2d, scene2d, gradle, physics, game-development, android, ios, linux, macos, desktop, mobile

## Member repositories
- libgdx/libgdx (main) score 87

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:11:38.131295+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-29T16:56:03.970898+00:00, confidence not recorded.
  - readme: https://github.com/libgdx/libgdx (fetched 2026-08-28T04:11:38.131295+00:00, sha 8fce5fe35a51)
  - homepage: http://www.libgdx.com/ (fetched 2026-08-29T07:52:56.077847+00:00, sha 44d2d20428a7)
  - site_page: https://libgdx.com/features (fetched 2026-08-29T07:52:56.087233+00:00, sha e1de5502b48a)
  - site_page: https://libgdx.com/dev (fetched 2026-08-29T07:52:56.089547+00:00, sha a91b02eecdee)
  - site_page: https://libgdx.com/wiki (fetched 2026-08-29T07:52:56.091637+00:00, sha 6a3f1919ef71)
  - site_page: https://libgdx.com/news/2026/05/gdx-1-14-1 (fetched 2026-08-29T07:52:56.093555+00:00, sha b2a3f8fda07b)
- Data as of 2026-08-30T08:39:29.467469+00:00.
