keijiro/KvantSpray
Object instancing/particle animation system for Unity observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4122
- days_rel: n/a
- days_push: 3491
- n_releases_24m: 0
Adoption not part of the score
1222 stars · 166 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
KvantSpray is a GPU-accelerated object instancing and particle animation system for Unity, part of the Kvant effect suite. It uses floating-point HDR textures to store animation state for high-performance visual effects.
Use cases
- create GPU particle effects in Unity
- animate thousands of instanced objects efficiently
- build generative visual effects for games or art installations
- add spray-like particle animations to a Unity scene
When to choose
- you need high-performance GPU instancing in Unity
- you're building artistic or experimental visual effects
- your target platform supports floating-point HDR textures
When to avoid
- you target mobile devices lacking HDR texture support
- you need actively maintained software with recent updates
- you require backward compatibility with older Kvant versions
Facets
library · maturity abandoned
animation graphics simulation graphics game-engine unity particle-system gpu-instancing visual-effects kvant-suite game-development gpu
1 source
- readme: https://github.com/keijiro/KvantSpray · fetched 2026-08-28 · 332742734098
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/KvantSpray | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="keijiro/KvantSpray")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem