Ross ROSS = Recommend OSS · open-source software intelligence for agents

keijiro/KvantSpray

Object instancing/particle animation system for Unity observed · 2026-08-28

github.com/keijiro/KvantSpray · C# observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4122
  • days_rel: n/a
  • days_push: 3491
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1222 stars · 166 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

KvantSpray is a GPU-accelerated object instancing and particle animation system for Unity, part of the Kvant effect suite. It uses floating-point HDR textures to store animation state for high-performance visual effects.

Use cases

  • create GPU particle effects in Unity
  • animate thousands of instanced objects efficiently
  • build generative visual effects for games or art installations
  • add spray-like particle animations to a Unity scene

When to choose

  • you need high-performance GPU instancing in Unity
  • you're building artistic or experimental visual effects
  • your target platform supports floating-point HDR textures

When to avoid

  • you target mobile devices lacking HDR texture support
  • you need actively maintained software with recent updates
  • you require backward compatibility with older Kvant versions

Facets

library · maturity abandoned

animation graphics simulation graphics game-engine unity particle-system gpu-instancing visual-effects kvant-suite game-development gpu

1 source

Member repositories

RepositoryRoleHealth v2
keijiro/KvantSpraymain32

For agents

markdown · JSON · MCP: product_card(name="keijiro/KvantSpray")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem