# lucky-sideburn/kubeinvaders

Gamified Chaos Engineering Tool for Kubernetes

Repository: https://github.com/lucky-sideburn/kubeinvaders
Canonical: https://ross.abutalabs.com/products/kubeinvaders
Language: JavaScript
License: Apache-2.0
License Family: permissive
Topics: chaos, kubernetes, openshift, kubeinvaders, kubeinvaders-container, workstation, chaos-engineering, game, kube-linter, aliens, pods, hacktoberfest
Last push: 2026-06-23T07:41:31+00:00

## Health v2 (maintenance only)
Score: 75/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 89, release rhythm 43, longevity 100
- inputs: {"age_days": 2714, "days_push": 71, "days_rel": 170, "gap_med": null, "n_releases_24m": 1}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1120, forks 148 (observed 2026-08-28T04:03:39.661061+00:00)

## What it is
KubeInvaders is a gamified chaos engineering tool for Kubernetes inspired by Space Invaders, letting users stress clusters and observe resilience by 'shooting' pods in a game interface. It is CNCF-recognized, runs via Docker or Podman, and doubles as an educational resource for learning Kubernetes and SRE concepts.

## Use cases
- run chaos engineering experiments on a kubernetes cluster
- teach my team kubernetes resilience through a game
- stress test pods and watch how the cluster recovers
- make devops conference demos more engaging
- practice sre incident response in a playful way
- verify resilience of kubernetes infrastructure

## When to choose
- you want a fun, visual way to introduce chaos engineering to a team
- you need an educational tool for teaching kubernetes resilience
- you want a lightweight chaos tool that runs as a single container
- you are doing devops/sre community outreach or conference demos

## When to avoid
- you need production-grade chaos engineering with fine-grained experiment control and scheduling
- you cannot risk any disruption to a live cluster
- you need helm-based deployment or formal experiment definitions like Litmus or Chaos Mesh provide

## Facets
- artifact type: application
- maturity: active
- function: simulation, monitoring, developer-tools, game
- domain: developer-tools, education
- platform: self-hosted
- tags: chaos-engineering, kubernetes, gamification, space-invaders, resilience-testing, sre, openshift, devops, containers, docker, web-server

## Member repositories
- lucky-sideburn/kubeinvaders (main) score 75

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:03:39.661061+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T06:41:06.655760+00:00, confidence not recorded.
  - readme: https://github.com/lucky-sideburn/kubeinvaders (fetched 2026-08-28T04:03:39.661061+00:00, sha 8374795d584d)
- Data as of 2026-08-30T08:39:29.467469+00:00.
