# mr-kelly/KSFramework

QQ Group：538722494，KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload

Repository: https://github.com/mr-kelly/KSFramework
Canonical: https://ross.abutalabs.com/products/ksframework
Language: C#
License: Apache-2.0
License Family: permissive
Topics: unity, unity3d, game, game-engine, game-development, lua, unity-framework, vikadata
Last push: 2022-12-28T18:41:33+00:00

## Health v2 (maintenance only)
Score: 23/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 0, release rhythm 8, longevity 100
- inputs: {"age_days": 3756, "days_push": 1344, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 1814, forks 393 (observed 2026-08-28T04:05:39.773026+00:00)

## What it is
KSFramework is a Unity3D development framework combining KEngine with SLua, xLua, or ILRuntime, focused on hot reload of code and configuration tables without restarting the game. It bundles AssetBundle loading/packaging, scriptable UI, Excel-driven config code generation, and download/update tooling for programmers, artists, designers, and operations staff.

## Use cases
- hot reload lua scripts and config tables in a unity game without restarting
- generate c# code from excel configuration tables for unity
- package and load assetbundles in unity3d like resources.load
- hot update game logic and settings for live operations
- set up a unity game framework with lua scripting
- let designers edit game configs in excel with comments and icons

## When to choose
- you are building a Unity3D game that needs lua-based hot updates
- your team wants excel-driven configuration with auto-generated code
- you need assetbundle workflow plus hot reload in one framework
- you want a battle-tested framework with commercial game showcases

## When to avoid
- you use a game engine other than Unity
- your project targets modern Unity versions the framework may not support, given the last release was 2022
- you prefer IL2CPP-only hot update solutions like HybridCLR
- you need a lightweight library rather than a full framework with conventions

## Facets
- artifact type: framework
- maturity: maintenance
- function: game-engine, plugin-system, configuration-management, developer-tools
- domain: gaming-tools, cross-platform
- platform: game-engine, cross-platform, windows
- tags: unity3d, lua, hot-reload, asset-bundle, xlua, slua, ilruntime, excel-config, csharp, game-development, macos

## Member repositories
- mr-kelly/KSFramework (main) score 23

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:05:39.773026+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T03:21:05.995216+00:00, confidence not recorded.
  - readme: https://github.com/mr-kelly/KSFramework (fetched 2026-08-28T04:05:39.773026+00:00, sha de6d7b0c049c)
- Data as of 2026-08-30T08:39:29.467469+00:00.
