# gongminmin/KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

Repository: https://github.com/gongminmin/KlayGE
Canonical: https://ross.abutalabs.com/products/klayge
Homepage: http://www.klayge.org
Language: C++
License: GPL-2.0
License Family: copyleft
Topics: graphics, game-engine, cross-platform, engine3d, opengl, opengles, d3d12, d3d11, python, openal, engine
Last push: 2026-07-17T23:08:59+00:00

## Health v2 (maintenance only)
Score: 65/100 (v2, computed 2026-09-03T02:20:16.233290+00:00)
- activity 93, release rhythm 8, longevity 100
- inputs: {"age_days": 4183, "days_push": 47, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: none
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2174, forks 355 (observed 2026-08-28T04:06:22.024284+00:00)

## What it is
KlayGE is a cross-platform, open-source 3D game engine with a plugin-based architecture, developed in C++ since 2003. It aims to bring cutting-edge graphics technology to game development, testing, and porting across desktop and mobile platforms.

## Use cases
- build a cross-platform 3D game
- develop a game engine with cutting-edge graphics technology
- port a game to Windows, macOS, Linux, Android, and iOS
- prototype 3D rendering techniques with a plugin-based engine
- learn how a full open-source game engine is architected

## When to choose
- you need a free, open-source C++ game engine with permissive deployment across desktop and mobile
- you want a plugin-based architecture to swap rendering or audio backends
- you are comfortable with GPL 2.0 licensing for your project
- you want to study or extend a mature engine with modern graphics APIs like D3D12 and OpenGL

## When to avoid
- your project cannot be released under GPL 2.0
- you need a commercial license or proprietary game development
- you prefer engines with large asset stores and extensive tutorials like Unity or Unreal
- you need official console platform support

## Facets
- artifact type: framework
- maturity: active
- function: game-engine, graphics
- domain: graphics, cross-platform
- platform: windows, cpp, python
- tags: 3d-engine, plugin-based-architecture, opengl, d3d12, openal, gpl-2.0, game-development, macos, linux, android, ios

## Member repositories
- gongminmin/KlayGE (main) score 65

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:22.024284+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:48:58.950084+00:00, confidence not recorded.
  - readme: https://github.com/gongminmin/KlayGE (fetched 2026-08-28T04:06:22.024284+00:00, sha 8dbccfe0e9db)
- Data as of 2026-08-30T08:39:29.467469+00:00.
